Splinter Cell Essentials review

Don't play it again, Sam


  • Gives you a peek at Splinter Cell 5!
  • Get a taste of Double Agent right now!
  • Michael Ironside rules as Sam Fisher


  • Awful camera system
  • Painful save and load times
  • No dynamic lighting on PSP

We could listen to actor Michael Ironside brilliantly deliver lines as the sardonic super-spy Sam Fisher all day long. He gives that good of a performance. What we can’t take, however, is not having a second analog stick to work the camera the way we can on the home consoles. Because of qualities like these, the net result of Fisher’s PSP debut in Splinter Cell Essentials is a game that series veterans might tolerate in order to see the story through, but new players likely won’t pay Fisher’s price to endure.

Cleverly set after the next Splinter Cell game, the in-development Double Agent, Essentials flashes back to missions throughout Sam’s career. Over the course of the nine-mission campaign, you’ll revisit a couple of classic Splinter Cell missions, including the oil rig job from the original game. While these don’t provide much fun for series fans who've been there and done that - since they’re simply watered-down iterations of their original versions - the all-new scenarios ramp up from a rather boring cargo ship crawl to a few excellent missions from Double Agent.

Unfortunately, the entire experience is crippled by the PSP’s hardware - more specifically, the lack of a second analog stick. Camera movement- a key element in this series, as it lets you peek around corners and scan the area for enemies- is done with the circle button. Tapping it re-centers the camera behind Sam, and the only way to freely move it is to hold the button down, thus immobilizing Sam.

More Info

DescriptionThe entire experience is crippled by the PSP's hardware.
US censor ratingMature
Alternative namesTom Clancy's Splinter Cell Essentials
Release date21 March 2006 (US), 31 March 2006 (UK)