Final Fantasy
Latest about Final Fantasy

"A new low": The Final Fantasy 14 cash shop just got a $42 outfit set, more expensive than anything that's come before and even pricier than the MMO's latest expansion
By Dustin Bailey published
News "This is a new low when it comes to the cash shop"

Before it was Square Enix, Square "collapsed" when Final Fantasy boss Hironobu Sakaguchi left the company, says composer Nobuo Uematsu: "The situation at Square was awful after he quit"
By Dustin Bailey published
News "Maybe Sakaguchi isn’t aware of this, but the situation at Square was awful after he quit"

Square Enix knows Final Fantasy 14 is losing players after Dawntrail and many still logging on are losing patience, president acknowledges concerns Yoshi-P is stretched thin carrying the whole Final Fantasy franchise
By Iain Harris published
News President Takashi Kiryu backs the team to come together and get the MMO back to where fans want it to be

Asked for another turn-based Final Fantasy in the wake of Clair Obscur: Expedition 33's success, Square Enix says turn-based RPGs are its origin and its future
By Iain Harris published
News I wouldn't expect a turn-based Final Fantasy 17 just yet, though

Square Enix isn't ruling out another Final Fantasy Tactics-style game if the strategy RPG's remaster sells well: "We sincerely hope that this happens"
By Iain Harris published
News "Such success will surely pave the way for the release of new tactics titles that follow The Ivalice Chronicles"

Final Fantasy 14's Yoshi-P apologizes for the buggy state of the MMO and vows to make a Dawntrail raid that's only been cleared 400 times in 23 days more accessible
By Iain Harris published
News Occult Crescent and Cosmic Exploration have plenty of fixes on the way in patch 7.3

After conquering Clair Obscur and Persona 3 Reload, I'm continuing my JRPG discovery journey with Final Fantasy 16 on Xbox – and I'm very impressed
By Jasmine Gould-Wilson published
Now Playing Now Playing | Final Fantasy 16 might not be turn based, but it's teaching me a lot about the genre's fluidity

Final Fantasy Tactics devs tried to match its director's cult strategy RPG for scale, but admitted defeat because they wanted the PS1 game to run at 60fps even more
By Kaan Serin published
News Sacrifices were made at SquareSoft
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