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  1. Games
  2. JRPGs
  3. Final Fantasy
  4. Final Fantasy 7: Revelation

Final Fantasy 7 Revelation battle lead still doesn't know the "correct" way to balance between real-time and turn-based combat, but that's why he's not "tired" of working on the trilogy

News
By Catherine Lewis
Published 1 October 2026

"Across all three titles, we've repeatedly fine-tuned this balance," says Teruki Endo

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Zack Fair, with spiked black hair and a cross-shaped scar on his cheek, broods in Final Fantasy 7 Revelation
(Image credit: Square Enix)
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After three whole installments of the Final Fantasy 7 Remake trilogy, battle director Teruki Endo still isn't sure what the right balance of turn-based and real-time combat is, but as he heads towards the launch of Final Fantasy 7 Revelation, he reckons this is why he's still not "tired" of working on the revamped JRPGs after all these years.

Speaking in an interview in Edge magazine issue 429, Endo notes that "whenever I've worked on a sequel, I've always faced this dilemma. If the game becomes too complex, that's a problem. But if there are no entirely new elements, or if we only make minor adjustments, we risk failing to meet players' expectations and not giving them that sense of freshness when they play again."

Endo's approach is to "always make a point of considering the purpose, significance, and role of every element from the ground up, and then rebuilding them for the new game." When it comes to the Final Fantasy 7 Remake trilogy specifically, he's taken inspiration from the "festive atmosphere" he felt in the JRPG "ever since I first played" the original, noting that "I've increasingly wanted to explore how we could make even bolder, more playful additions to the game."

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One way he's done this is via the FITS system – a sort-of job system that lets you change the abilities of your party members and the way you approach combat with them. "Our approach has always been to place Materia at the center of customization," he adds. "With the FITS system, one might be concerned that it could limit the freedom players had to shape each character's strengths through Materia. Instead, we've made a conscious effort to position FITS as an element that allows players to further sharpen and specialize the direction of Materia-based builds."

Cloud and Tifa in Final Fantasy 7 Revelation wear different outFITs in combat, with Cloud wielding a large sword while Tifa fights with her fists

(Image credit: Square Enix)

As we get closer to the release of the finale of the remake trilogy in Final Fantasy 7 Revelation, Endo acknowledges the continual effort that's gone into the balance of turn-based and real-time combat across the three games. Remake and Rebirth both included a Classic mode that lets your party members fight automatically, allowing you to focus on selecting commands. Way back in 2019, Square Enix described this as something that would "thrill fans who prefer the original FINAL FANTASY turn-based battle systems to real-time combat."

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"Across all three titles, we've repeatedly fine-tuned this balance [between turn-based and real-time] through trial and error," Endo says. "The difficult part is that I still haven't decided on a definitive 'correct answer' for myself.'"

There's a silver lining to that situation though, he adds: "I think [it] may be one of the reasons I've been able to keep working on these games across all three installments without getting tired of it."

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Turn-based RPGs have been making a real resurgence lately thanks to the likes of Clair Obscur: Expedition 33. Sandfall's hit game is definitively turn-based, but uses Super Mario RPG-esque real-time inputs on top of that system, allowing for parries, dodges, and powered-up moves.

It'll be interesting to see where Square Enix goes with its Final Fantasy games after Revelation, but Final Fantasy Resonance, which is releasing this month, should hopefully satisfy the cravings of anyone who's been eager for the series to get a full-fat turn-based entry again.

Final Fantasy 7 Revelation lead says the original 1997 RPG "is very much enshrined within the story," but newcomers can still jump in with the Remake trilogy.

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Catherine Lewis
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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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