• supaMcnugget - September 20, 2013 5:25 a.m.

    I sincerely hope Deep Down gets a US release...
  • BladedFalcon - September 20, 2013 5:45 a.m.

    I can't see them NOT releasing it over here :P
  • winner2 - September 20, 2013 5:12 a.m.

    I just went from mildly excited to a bit underwhelmed. That didnt look so fun.
  • BladedFalcon - September 20, 2013 5:47 a.m.

    I've noticed that you and I seem to have very different definitions of "fun" :P
  • winner2 - September 20, 2013 8:05 a.m.

    Eh, I don't know about you but the combat here just didnt scream souls to me, the movement seemed less reactive than in souls. I can see the atmosphere, but something just felt off about the combat here. I also felt like the character seemed really clunky/heavy. I love the souls games, which I think could be more important here than my love for AC, but something about this gameplay just felt weirdly off. I also felt like I heard that monster growl 50 times in 4 minutes. I'll keep an open mind and keep an eye on it for sure, but this peek didn't get me as excited as I'd hoped.
  • BladedFalcon - September 20, 2013 9:56 a.m.

    Fair enough, although I actually liked a lot of what I saw about the combat. It was slow paced, sure, but I think a lot of that was because of the developers themselves pausing to explain shit. I like how reactive the monsters were depending on where you attacked them, I like that you can use the spear to parry and block missiles. I like that they are showing the spear won't even be the only weapon and way to play the game, and I'm excited to see how other classes/weapons work. Also, this one remains to be seen just how well it's implemented in the gameplay, but the tornado combining with the fire stream and becoming a fire tornado? that blew my fucking mind. Again, it remains to be seen whether they implement this in a way that it's plausible to see it happen and be useful more than a couple times, but that's just something I don't remember seeing happening in a game like that. I do understand your concerns, though I feel like those were problems inherent to the demo itself, and hopefully not with the game overall. And I mean, if you step back a bit, you'll see that dark souls is actually a fairly slow paced, deliberate game.
  • db1331 - September 20, 2013 11:30 a.m.

    Yeah it looks clunky as hell. I could only stand to watch a few seconds of it. Hopefully that's just a total noob playing who has no clue what he's doing.
  • drachehexe - September 20, 2013 3:08 a.m.

    Oooh pretty particle effects! This must be the best game ever!!!!! The first teaser/preview trailer I saw for this game had the worst music, terrible voice over and even worse dialogue/narration than the music. Honestly, just from that alone there is NOTHING else I need to know about this game right now.
  • ZeeCaptain - September 20, 2013 2:17 a.m.

    I love how the first comment is a guy concerned about the multiplayer and would rather play alone, and the second guy is excited about the multiplayer because it's dangerous to go it alone.
  • wadesmit - September 18, 2013 1:08 a.m.

    I'm excited about this. It's not another generic fantasy RPG, it's generic fantasy IN THE FUTURE wat. And the multiplayer focus is actually kind of a plus for me. Since the dawn of online gaming, I find myself getting lonely in a lot of single-player games :| Oh how things have changed.

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