Assassin's Creed Hexe: Everything we know about the new flagship AC game

Assassin's Creed Hexe news
(Image credit: Ubisoft)

Assassin's Creed Hexe is a new upcoming entry in Ubisoft's long-running stealthy series that promises to be a "very different" type of Assassin's Creed game. First revealed in 2022, Project Hexe is among a burgeoning lineup of titles in the works, with a host of upcoming Assassin's Creed games announced - including a mobile-exclusive experience and the flagship open-world action-RPG, Assassin's Creed Red

Following the release of Assassin's Creed Mirage this year, which took the series back to its roots, there's still a lot in store for us in the years ahead. With Hexe joining the slate of upcoming Ubisoft games, we can also expect to see the the interactive hub Assassin's Creed Infinity bring the series forward. But out of all of the fresh experiences we can expect when it comes to Assassin's Creed, Hexe is one of the most mysterious. 

Read on below as we take you through everything we know so far about Assassin's Creed Hexe. 

Recent updates

Our Assassin's Creed Hexe guide was updated on November 10 to verify that all included news and information is still accurate. 

What is Assassin's Creed Hexe?

Assassin's Creed Hexe is described by Ubisoft's Marc-Alexis Cote as a "new flagship title" in the series, one which will be "a very different type of Assassin's Creed game." That much is evident from the tone of the reveal, which opens with ominous music and dead leaves floating from rotting trees – a far cry from the bombast that has been typically associated with Assassin's Creed reveal trailers in the past. If this first look is anything to go by, Assassin's Creed Hexe could be the darkest installment to the series yet. 

Assassin's Creed Hexe trailer

It may only be 30 seconds long, but the Assassin's Creed Hexe trailer has got the gears of our brains turning. It's an effective mood piece, which concludes with an Assassin's Insignia – formed from broken branches – hanging from a tree, twirling above an open flame. It's haunting imagery that leaves a lot to the imagination, so perhaps it's no surprise that Ubisoft's Marc-Alexis Cote says that he "can't wait for our fans to tear apart that trailer and find out all its secrets." 

Assassin's Creed Hexe setting

Assassin's Creed Codename Hexe

(Image credit: Ubisoft )

While Ubisoft is yet to officially confirm the Assassin's Creed Hexe setting, an uncorroborated rumor from Bloomberg has suggested that the game will be set in Central Europe during the 16th Century. A pivotal time in history: A sort of mass hysteria gripped the continent as 80,000 people were executed, all for the crime of being in league with the devil. Hearsay, fear, and spectral evidence were driving forces behind the devastating 16th Century witch trials, and it could make for a truly fascinating setting for an Assassin's Creed game. Unsurprisingly, longtime Assassin's Creed fans are already excited by the Witch Trials concept.

Assassin's Creed Hexe development

Assassin's Creed Valhalla

Assassin's Creed Hexe is in development at Ubisoft Montreal, the developer behind Assassin's Creed Valhalla  (Image credit: Ubisoft)

Assassin's Creed Hexe is being developed by Ubisoft Montreal – the "veteran team behind Assassin's Creed Valhalla." Ubisoft Montreal is the studio responsible for bringing the Assassin's Creed franchise to life 15 years ago, so it's no surprise that it'll be the driving force behind its future as well. Interestingly, Clint Hocking has been brought in as creative director to lead Assassin's Creed Hexe – Hocking is responsible for leading production on some of Ubisoft's most technically ambitious games, including Far Cry 2 and Watch Dogs Legion. Ubi's Marc-Alexis Cote describes Codename Hexe as "a very different type of Assassin's Creed game", and, honestly, we wouldn't expect anything less from Hocking.

Josh West
UK Managing Editor, GamesRadar+

Josh West is the UK Managing Editor of GamesRadar+. He has over 10 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

With contributions from