It's here. Assassin's Creed Origins has arrived and with it, a sparkling return to form for the Brotherhood. Camel riding has never been this much fun and new heroes, Bayek and Aya are welcome additions to the Creed. Before we get lost in the pyramids and palm trees of Ancient Egypt, it seems like a good time to revisit the best the Assassin's Creed franchise has to offer, spanning over 10 core games (and multiple spin offs) since the series launched in 2007. After all, most of the older games are still well worth playing... but which ones should you start with, and which should you leave safely to rot in the Animus? And with the Ezio Collection out for current-gen consoles, should you really dig back into the classic-era titles?
Ordering these games wasn't easy. We opted to skip the drama and create a comprehensive list of all the Assassin's Creed games, ranked according to quality (excluding games that have been scrubbed from existence, like Assassin's Creed Recollection). Here's our list of the best Assassin's Creed games. Let us know your Altaïr-native choices in the comments, if you'll ever forgive that pun.
Honorable Mention - Freedom Cry
This one was a tough call, because Freedom Cry was born as Assassin's Creed 4: Black Flag DLC, but had bigger ambitions and eventually became a standalone title. While its combat and sidequest structure make it all but inseparable from Black Flag, it deserves an honorable mention for its story alone. Here, former slave Adewale stands against the slavemasters of Haiti in the name of freedom, proving that the Assassins' mission can take on many important shapes.
Freedom Cry puts you in the thick of a slave trade and is unflinching in how it depicts that brutality. You can't miss the human auctions or runaway slaves who will be killed without your help, and being a participant rather than an observer makes it impossible to ignore. But perhaps most importantly, Freedom Cry shows how those slaves and the nation's freemen are active participants in their own liberation, working with Adewale rather than waiting passively. In that regard, Freedom Cry does something that is not only important, but almost entirely unique, and that deserves a shout out.
20. Assassin's Creed Altair's Chronicles
Before Ezio's trilogy was a twinkle in the eyes of the AC development team, there was Altair's Chronicles. The mobile prequel to the original Assassin's Creed, it sees Altair hunting for a mythical artefact called The Chalice in constricted 3D world. It's a disaster from start to finish: Assassin's Creed's combat is simplified down to the point that it's no longer interesting, locations and missions are same-y, its story (complete with forced romance) is hackneyed, and the dialogue is consistently awful with occasional forays into Vader ‘Noooooooo!’ territory.
The one thing Altair's Chronicles sort-of has going for it is visuals, including lovely (if overused) environmental designs, which at least make it aesthetically-pleasing. But that's not nearly enough to make up for its many and varied shortcomings, and with new mobile AC games surpassing its visual quality, it’s best to give this one a pass.
19. Assassin's Creed mobile ports
This actually covers five separate titles published over the years, but they're basically the same game, so it's efficient to talk about them all at once. Up until the release of Black Flag, every main entry in the series was accompanied by a mobile game that retells its story. Or, rather, takes that story and shaves it down to the absolute basics, using what remains as the skeleton for a simple side-scroller built for playing at the train station.
These games are workmanlike and handle well enough, but much of what makes the main games interesting is tossed out in the name of mobile consistency. Ultimately these titles feel like random side-scrollers with AC skins, and Ubisoft apparently thought so too: every sign of them has been scrubbed from the company's digital storefronts, so you'll have to hit the developer's website if (for some reason) you want to give them a try.
18. Assassin's Creed Identity
Assassin’s Creed Identity launched on iOS with the intent to be more like the full-blooded console releases, albeit with an RPG spin. Set in the Italian Renaissance, Identity attempts to recreate the series’ signature sneaking-and-stabbing gameplay, shrunken down for shorter sessions. Ezio’s been swept aside for custom-created characters, each brought to life using a marvellous Italian name generator.
Sadly, you’ll probably spend more time messing around with that than you will the actual game. It’s a free-to-play affair, sending you to and fro to eliminate some guy / collect this artifact / escort this person in exchange for skill points you can spend on outfits, equipment, and move-sets. Spotty controls result in a lot of running into walls rather than up them, but at least you won’t have to avoid the usual swarm of civilians - there’s barely anyone in the streets, meaning that it’s up to the flat textures and boxy buildings to build the atmosphere.
17. Assassin's Creed Chronicles: Russia
The final side-scrolling stealthy spin-off (say that three times) from Ubi and Climax Studios, Chronicles Russia is gorgeously drawn in the hues of 20th century propaganda, but fiendishly difficult. The sneaky quest of Nikolai Orelov in 1918 Russia, this is actually the most modern Creed adventure to date. Orelov is, of course, still an Assassin, complete with hidden blade but just to shake things up he's armed with a rifle for picking off enemies from afar and a winch for yanking doors off grates to sneak through.
There's plenty of satisfying Assassin-ing to do here but Chronicles Russia manages to be the worst of the arty trilogy with some seriously infuriating difficulty spikes if you choose to do anything other that, well, spike your enemies silently. Add in some frustrating timed levels and the interesting Assassin's lore and new characters become bogged down by an experience that just feels like it hasn't been thought through quite hard enough. Unlike Chronicles China or India, both fun stealth side scrollers in their own right, this one is for fans of the Brotherhood only.
16. Assassin's Creed 2: Discovery
If you only played the Assassin's Creed mobile games, you might get the idea that the series' trademark is side-scrolling your way through corridors of oblivious guards/corpses-to-be. Assassin's Creed 2: Discovery won’t do much to dispel that notion; you play as Ezio, conducting assassination missions for a series of clients, all of which are nondescript and ultimately unimportant. They just act as vehicles to push you into a 2D platformer that takes on a few infinite-runner qualities, if you feel like charging in full steam and destroying every barely competent guard you meet.
It's a simple game that doesn't have the depth of most Assassin's Creed titles, but it does accomplish what it sets out to do. Creating a smoother, more interesting platforming experience than the mobile companion games, Discovery set the standard for 2D Creed games back in 2009. It's since been bypassed by the superior Chronicles: China, but might still be worth a play if you can find a DS copy, since Ubisoft has since removed all evidence of the mobile version.
15. Assassin's Creed Bloodlines
Released alongside Assassin's Creed 2 and Discovery in a calculated assault on everyone's wallets, Bloodlines on PSP continues Altair's story following the events of the original game. As opposed to previous handheld/mobile entries in the series, Bloodlines tries to approximate the 3D look and free-for-all gameplay of the console releases. In the case of the former, it does a decent job, with crisp visuals that make it look like a true AC game but when it comes to gameplay, Bloodlines misses the haystack: small environments funnel you into battles constantly and the combat system means fights often feel as ungainly as hand-stitching in oven mitts.
Plus, while Bloodlines does have an involved story that's not as awful as Altair's Chronicles, it often falls flat and isn't strong enough to make up for the lacklustre combat. The game's one saving grace is Maria - Altair's sharp-tongued associate who fans might remember from a certain dream sequence - whose interactions with Altair give the story some life and depth. Sadly, even she's not enough to save the production.
14. Assassin's Creed Chronicles: India
Acting as part two of the three-part Assassin's Creed Chronicles mini-series, Assassin's Creed Chronicles: India is the franchise's first foray into what was, at the time, the Jewel in the Crown of the British Empire. Unfortunately, you'll only see a limited amount of it, because main character Arbaaz's linear, 2.5D path doesn't leave room to explore much of anything. Beautiful backdrops and a satisfying sense of movement make up for that somewhat, but that only does so much to fix the game's other pressing issues.
Forcing you to suffer through unsatisfying, sloppily designed missions, the tedious stealth ‘option’ is basically mandatory. Chronicles India punishes you for even attempting to liven things up with combat, handing out automatic low scores or outright failure for your efforts. And in a game where points are directly tied to important upgrades, that just feels like bullying. Clumsy attempts to up the tension - like forcing Arbaaz to run slower than he did five minutes before, for no reason - lead to even more frustration, and awkward pacing makes the game drag horrendously. Falling short of its predecessor, Chronicles China, in almost every respect, this is an entry you can safely vault right over.
13. Assassin's Creed Pirates
It takes serious confidence to slim down a mini-game from one of your previous titles and release it on its own. But Ubisoft was riding high on the crest of Black Flag's success in late 2013, and the result was Assassin's Creed Pirates, a mobile game that is just Black Flag's ship combat, playable on the go.
Pirates does try to be a proper Assassin's Creed game, with a story involving Assassins, Templars and magic DNA time machines, but that's just window dressing - you spend 99% of your time shooting cannonballs at other ships just 'cause. But the designers knew that, and so they made a point of prioritizing the combat and making sure that controlling ships via touch features feel simple and natural. Pirates sits low on this list because it’s just a facet of another Assassin's Creed game, but that facet is so well designed that it deserves recognition.
12. Assassin's Creed 3
Assassin's Creed 3 is, in many ways, a test drive. It was the first Ezio-less Assassin's Creed in five years, the first set in a populated wilderness (fields in Italy don’t count), and the first to feature the series' now beloved ship combat. It does a lot of things right, creating a Frontier you can explore for hours, and it’s sensitive to Kanien'kehá:ka culture. Unfortunately, it gets a lot of other things - fundamental, obvious things - very wrong.
Main character Connor is often too aloof and superior to be sympathetic, and the amount of times he steps in to save the incompetent Founding Fathers is hard to take seriously. The game contains sections that emphasize stealth, but the actual stealth controls are poor, so these parts are far more annoying than fun. And, hurting from a tight development schedule, the game shipped with enough bugs to make an entomologist swoon. Sadly, the way it controls is awkward at best and game-breaking at worst and let's not even talk about how climbing every tree is exactly the same. AC 3 has a lot of good ideas - crafting, ships, a working eco system - and a fascinating time period but is ultimately disappointing. Sorry Connor.
11. Assassin's Creed Liberation
Assassin's Creed Liberation might now be available on console but it still bears the marks of its time on the Vita. Aveline's combat is just as fluid and satisfying as some of the strongest Assassin's Creed games, and presenting its story as the Templars' altered version of events is one of the more clever lore twists offered up by the Creed but there's no escaping how cramped the game feels, both in physical size and its storyline.
One-woman-wonder Aveline is a fascinating character with a lot of gusto, but her motivations are never really made clear, and neither are those of her enemies. And with only one city, some outlying swamp, and a temple to investigate, it doesn't make you want to explore the world the way an Assassin's Creed game should. All told, it fits squarely in the middle of the Creed quality scale: not great, but not terrible, and serviceable for fans in need of an AC fix.
What's our top pick? Click 'next page' to conclude our countdown of the best Assassin's Creed games.