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  1. Games
  2. Open World Games
  3. Light No Fire

Light No Fire: Everything you need to know about Hello Games' new open-world adventure

Features
By Josh West Contributions by Jasmine Gould-Wilson, Heather Wald, Emma-Jane Betts
Last updated 6 March 2026

Light No Fire is an Earth-size upcoming adventure game where you'll explore, build, and survive a true open world together

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Light No Fire key art displaying a mysterious obelisk
(Image credit: Hello Games)
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Light No Fire is new open world survival adventure that's currently in development from No Man's Sky studio, Hello Games.

First revealed at the Game Awards back in 2023, there's been a lot of excitement surrounding the new game ever since, with Hello Games working to bring to a life an ambitious open-world "the size of planet Earth". While many were hoping to see Light No Fire resurface during the latest Game Awards showcase last year, it ended up being a no-show, but curiously, a No Man's Sky player came across a planet in No Man's Sky that looks like the Earth-inspired new survival sandbox.

Light No Fire also got a mention in a big No Man's Sky update early last year, which only left us all the more curious to learn more. As the studio behind one of the best open-world games we've seen in recent years, there's certainly plenty of reasons to get excited for what's in store for the studio's upcoming release. For more, read on below to get a breakdown of everything we know so far about Light No Fire.

Light No Fire release date speculation

Light No Fire screenshot showing four friends gathering wood to build new structures in the open world

(Image credit: Hello Games)

Hello Games has yet to set a firm Light No Fire release date, although there is a chance that it could launch sooner than expected.

The title has already been in active development for around five years by a small team working outside of the ongoing evolution of No Man's Sky. Hello Games has indicated that it isn't interested in repeating the lengthy marketing campaign it undertook with its space-sim, which existed in the public sphere for about three years from announcement through to release.

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With 2026 finally here, it's looking likelier that Light No Fire might be targeting a launch at a later date this year or in 2027. Some are speculating that Hello Games might even commemorate No Man's Sky's 10-year anniversary by pigeonholing August 2026 as a potential Light No Fire release window, but that's just a theory at this point. It would be pretty poetic, though.

Light No Fire platforms

A screenshot of the Light No Fire trailer showing a group of players walking in the rain.

(Image credit: Hello Games)

The Light No Fire platforms remain unconfirmed, although a Steam page for the upcoming co-op game has been live for some time. A PC release seems certain then, as for whether it'll launch simultaneously on PS5 and Xbox Series X is still up in the air.

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No Man's Sky originally launched on PC and PS4, later arriving on Xbox One two years later – and it has maintained parity with updates and expansions ever since. Expect more details on where Light No Fire will be playable in the future.

With the reveal of the Switch 2, we've not yet had word on whether or not Light No Fire will be among the upcoming Switch 2 games someday, either - but given that No Man's Sky also eventually landing on Switch, there's always the possibility.

Light No Fire trailer

You can watch the first trailer for Light No Fire above. This was captured in-engine, from real play sessions hosted by the Hello Games development team. It's only two-minutes long, but works to quickly give you a sense of the scope of this massive procedurally-generated, persistently-shared planet. It's a really effective teaser, and one of the best reveals from 2023's Game Awards.

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Light No Fire setting

Light No Fire screenshot showing four players looking over a wide horizon after scaling a massive mountain

(Image credit: Hello Games)

Where No Man's Sky procedurally generated an entire universe, Light No Fire generates a single planet to scale in a fantasy environment.

Hello Games is trying to create a multiplayer Earth, a space that's large enough to conceivably accommodate the 7.8 billion people that currently inhabit our planet. The oceans in this literal open world are as dark and deep as our own, its mountains taller and more imposing, and the traversable space just as wide and varied.

You've played in open worlds before, but nothing quite like this – literally hundreds of millions of square miles of space that you'll be able to explore, discover, and build upon with your friends.

Light No Fire story

Light No Fire screenshot which shows players entering a strange domain full of rabbit soldier NPCs

(Image credit: Hello Games)

Hello Games says that it wants to "bring the depth of a role-playing game to the freedom of a survival sandbox" with Light No Fire. While the focus of the reveal centers on the scope of the generated planet, the final game will have some tentpoles of the RPG – from character creation through to a sprawling fantasy story.

You'll be able to create a custom avatar in a range of species, including human, rabbit, fox, badger, bear, wolf and otter, and should expect to encounter small outposts full of characters to meet (just like in No Man's Sky) who will hand out quests.

Light No Fire multiplayer

Light No Fire screenshot showing a desert biome and flying dragon mounts

(Image credit: Hello Games)

One of the tentpoles of Light No Fire is this idea of introducing you to a multiplayer Earth – a space where you'll be able to "meet players from across the globe, build a life, explore and survive together," says Hello Games in a press release.

You'll be able to team up with friends, or encounter other players out in the wilderness – although the studio has indicated that, much like No Man's Sky, you can play alone if you want to. Another key aspect of Light No Fire is the ability to "construct persistent buildings and communities", which means anything you build will be discoverable by other players, and that you never know what you might find while you're out exploring.

Finally, we know that players can form crews together and build ships as they traverse the game's vast oceans. This detail came to light after confirmation that No Man's Sky Voyagers (which let you build starships) shares technology with the new game. So, start gathering any mates who aren't afraid of the deep now, ahead of time, folks.

Light No Fire procedural generation

A screenshot of the trailer for Light No Fire, showing players underwater in a green ocean.

(Image credit: Hello Games)

Following 10 years worth of work on No Man's Sky, Hello Games has no intention of walking away from procedural generation. But where NMS' fantasy was to create an infinite procedurally-generated universe, Light No Fire is employing similar technology to generate what the studio says is "a truly open world, with no boundaries at a scale never attempted before."

The idea is to create a planet the size of Earth – at scale. Something that's as dense and as varied as our own world, with just as much unknowable, explorable space for you to go and discover with your friends. It's because of the sheer size of this open world that Hello Games is procedurally generating just a single instance of this planet, one on which every player (and everything they build, discover, and name) will exist simultaneously.

Light No Fire gameplay

Light No Fire screenshot showing a player riding a flying mount, steering it towards a mysterious obelisk in the distance

(Image credit: Hello Games)
Related

Light No Fire is the No Man's Sky devs blurring the lines between Valheim, Death Stranding, and the open adventure of Lord of the Rings

We've yet to see any Light No Fire gameplay in action, but there are some details out there that point to the general direction it promises to go in. Picture you and your friends spending a few evenings scaling a mysterious, uncharted mountain that was miles high.

Reaching the summit, name it after the player who discovered it, something to revel in as some of your party begin constructing watchtowers and others gaze out at miles of open sky in every direction – below, endless vistas, oceans, and continents that may yet to have been found. Where you choose to go next, and how you want to try and get there, is completely up to you. There's a whole world out there to be explored.

That's the Light No Fire gameplay fantasy. Built on top of this exploration, survival, and crafting are more traditional concepts. Light No Fire will feature a story and combat – you'll see player-characters wielding swords and shields, bows, and staffs in the debut trailer. You'll also be able to fly wild beasts over fantastical landscapes, plunge into the darkest depths of the deepest seas, and write your own adventures as you come together with other travelers to leave your mark on a planet as dense and wide as our own.

In a post detailing the big No Man's Sky update known as Voyagers, Hello Games boss Sean Murray also mentioned Light No Fire, and revealed that it will have "real oceans to traverse": "Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews," he writes. "We love that we get to share this technology with players early."

In No Man's Sky Voyagers, players can now build custom starships for the first time. It's been confirmed that some iteration of this feature will also be in Light No Fire. That means we'll get to customise boats that will help us traverse the massive open world. It will also support several players walking about and exploring said bases as well. Exciting times!


For more future titles, check out our lists of all the upcoming PS5 games, new Xbox Series X games, and new PC games heading our way.

CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Josh West
Josh West
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Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

With contributions from
  • Emma-Jane BettsManaging Editor, Evergreens
  • Heather WaldEvergreen Editor, Games
  • Jasmine Gould-WilsonSenior Staff Writer, GamesRadar+

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