Fallout 5: Everything we know so far, and what we hope to see

Fallout 5: A picture of Vault Boy giving a thumbs up in front of a closed vault from the Fallout games.
(Image credit: Bethesda)

Fallout 5 has officially been confirmed as one of the planned projects we'll see from Bethesda, but we can expect to wait for quite some time until we can actually return to the Wasteland. As one of the major upcoming Bethesda games in the pipeline, Todd Howard revealed that the next installment in the Fallout series will be coming after the highly anticipated release of Elder Scrolls 6 - which is also quite a ways off. 

Still, even if the sequel to 2015's Fallout 4 is a distant prospect as of right now, it's an exciting one nonetheless. And we've got lots of Fallout goodness to keep us going, what with the release of the Fallout TV show - find our thoughts on that in our Fallout TV show review - along with the recently-released next-gen update for Fallout 4, which brings some additional Creation Club items and quests to the Commonwealth. 

Read on below to find an overview of everything we know about Fallout 5, and what we hope to see from the next entry in the series. 

Recent updates

This Fallout 5 hub was updated on July 11, 2024. While there's not much new beyond the Fallout TV show, we are still paying close attention to whatever Bethesda might have to say about this long-awaited sequel.

Fallout 5: What we know so far

Fallout 5 release window

A screenshot of a female player from Fallout 4 walking through the Wasteland with her dog.

(Image credit: Bethesda)

It's unlikely we'll see a Fallout 5 release date anytime soon – but, with Fallout 5 confirmed, we can at least speculate its release window. Starfield's 2023 launch is behind us, so we expect Bethesda to have its sights firmly set on The Elder Scrolls 6 as its next major port of call. 

That means we probably shouldn't be holding our breath for more Fallout 5 launch date news just yet. During a 2024 interview with Variety, Todd Howard also told fans that it takes a good five years to make a new Fallout game. 

“Games take a good five-ish years,” he explained. “So, we’re in plans for future games in this series, and nothing to talk about right now, but we’re always planning.”

With that in mind, Fallout 5 is unlikely to come out before 2030. While that seems like a long way off, it will at least give us all the time to replay the best Fallout games in preparation for the new title. 

Fallout 5 platforms

A screenshot of a player using power armour in the game Fallout 4.

(Image credit: Bethesda)

Previous Fallout games have landed on PC, Xbox and PlayStation consoles across the board, with Fallout 4 being treated to a standalone VR version for the HTC Vive, Windows Mixed Reality and Valve Index. 

Whether or not this broad support will apply to Fallout 5 in the long term remains to be seen. But the new Fallout game should follow in the footsteps of its immediate forerunners - Starfield and The Elder Scrolls 6. This means we suspect that it'll first arrive on Game Pass, Xbox Series X and PC. 

Keep your eyes on this page as we keep you updated. In the meantime you can read our Fallout 4 review and see if you fancy replaying it. 

Fallout 5 development

A screenshot of the popular Scrap dragon mod in Fallout 4.

(Image credit: Bethesda)

In late 2021, director and executive producer Todd Howard said Bethesda has a "one-pager" for Fallout 5, but it's still a while off. It wasn't much, but it was enough to set rumor mill alight, with series fans speculating en masse about Fallout 5's potential setting, story and gameplay features. 

In conversation with IGN during E3 2022, Howard said: "Yes, Elder Scrolls 6 is in pre-production and, you know, we’re going to be doing Fallout 5 after that, so our slate’s pretty full going forward for a while. We have some other projects that we look at from time to time as well... [these games] do take a while. I wish they came out faster, I really do, we’re trying as hard as we can, but we want them to be as best as they can be for everybody." 

Fallout 5: What we'd love to see

Okay, so everything above is what we know about Fallout 5 at this stage. Everything below is what we want from Bethesda's next foray into the post-apocalypse - all informed by what we feel worked best in previous games, as well as some new additions we think would fit well with the tone and context of the games to this point.  

1. Bring back the Karma system

A screenshot of the loading screen for Fallout: New Vegas.

(Image credit: Bethesda)

The Karma system has been a mainstay feature in the Fallout series since Fallout 1, but it was one element that didn’t make its way into Fallout 4. The karma system really makes you feel like your choices actually have an effect on the world around you. If you go about murdering everyone, you’ll get yourself a nasty reputation and people will view and treat you differently as a result. It helps to add a deeper level of immersion to the RPG aspect of the series, and makes you think twice about the choices you run with. Without Karma, it felt like every choice you made in Fallout 4 only served to change the way your companions view you, which felt a little hollow in comparison. 

2.  Keep multiplayer out and bring co-op in

A screenshot of a player in Fallout 4 travelling on a dusty road with his dog.

(Image credit: Bethesda)

Fallout 76 does have some things going for it, but if it's taught us anything it's that multiplayer isn’t always the answer. The Fallout series has always been a strong single-player offering, and with so many multiplayer games finding their way onto the market, it’s hard not to hope Fallout stays true to its roots. Since Howard has already said it will likely be single-player focused, we shouldn’t have to worry too much, but it would be great to see co-op play introduced alongside single-player a la Dark Souls 3. 

3. A polished and more refined building system 

A screenshot of power armour in a player's base during the game Fallout 4.

(Image credit: Bethesda)

Building settlements in Fallout 4 was a great new feature that finally gave all that junk you find lying around a purpose, but it’d be nice to have this polished and refined so it’s a little less clunky in places - although some of the best Fallout 4 settlements have overcome the quirks. Placing big sheets of metal into just the right spot with a controller could sometimes be a bit of an ordeal. While settlement building is a lot of fun, the mechanics and interface could use some fine-tuning to make it less awkward to control come Fallout 5. 

4. Give us more dialogue options 

A player in Fallout 4 during a dialogue scene with a robot in the RPG.

(Image credit: Bethesda)

Variety is the spice of life, as the saying goes, so we’re all for more choice in the new Fallout game. As fun as the sarcastic option could be, the choice of just four options to reply with sometimes felt a little thin in Fallout 4, and while a similar amount of choice was offered in previous titles, it'd be good to see the next offer up an extra helping. Having more choice can't hurt, and it'll just add to the feeling that you're in control of how you want your character to be. 

5. Give us a whole new setting to explore

A screenshot of Fallout 4 with a female player walking with her dog across the Wasteland.

(Image credit: Bethesda)

As interesting as the Commonwealth was, we hope Fallout 5 will continue the series trend of introducing us to a new setting. Having a new setting keeps everything feeling fresh and exciting, and it's always interesting to see a new location with Fallout's retro-futuristic flare. From Washington DC in Fallout 3 to New Vegas in Fallout: New Vegas, right up to Boston in Fallout 4, the thought of being able to explore what a new location has to offer makes the thought of the next Fallout all the more enticing. 


Can't wait for the new Fallout game? Check out our list of all the games like Fallout to play while you wait for the next entry in the series. Or dive back into TV with our breakdown of everything you need to know about Fallout season 2.

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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