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15 comments

  • alllifeinfate - August 28, 2014 8:50 p.m.

    That is a great insight and I can't wait to see where this technology develops...
  • SuperSATA - May 31, 2014 4:31 a.m.

    VR isn't going to become the new mouse and keyboard. It's most likely just going to be something that gamers will say "hey, it's Saturday, I've got some free time, how about some virtual reality gaming?" Why? Because VR requires that you get off your lazy ass and do a bunch of head jerking and other crap. Nobody's going to want to do that except on special occasions. I think VR has the potential to be really cool, but it's just going to be something that people entertain themselves with only every so often.
  • GamesRadarCollanderCooper - May 30, 2014 6:28 p.m.

    Is everyone on vacation? There's been very little content on the site this week
  • shawksta - May 30, 2014 2:44 p.m.

    You guys are acting as if were gonna see AAA games already, as much as i welcome new additions and think Motion has lost potential, you guys are kind of overexaggerating a bit.
  • TanookiMan - May 30, 2014 1:48 p.m.

    I feel like some of these points, like the requirement to model everything, are going to result in a lot of smaller, bite-sized indie experiences in early VR games. It's already super expensive to bankroll a AAA title, and with these added requirements on development, it seems like it might take a while before we see anything other than comparatively simpler games for Oculus and Morpheus. I just hope that doesn't prevent VR from catching on!
  • jack-thekingsmit - May 30, 2014 1:29 p.m.

    I think it would be more accurate if this article was called 'How virtual reality may change the way developers design first person games forever'.
  • Jackonomics2.0 - May 30, 2014 12:08 p.m.

    The way I see, they'll be focusing on themselves in VR which will end the days of an actual character and just make all the protagonists YOU. Its gonna suck big balls.
  • UnderdogSMO - May 31, 2014 11:44 a.m.

    Not if your awesome.
  • BladedFalcon - May 30, 2014 11:37 a.m.

    ...Or it might not change at all. You guys seem to be making the same mistake that was done when the Wii was announced, and motion controls became a fad. Everyone was saying how motion controls were gonna revolutionize and change gaming... 8 years later and game design has barely changed at all, even with the Wi''s success and the other copycats, the technology never really changed the way most games were played, and those it did were too niche to matter in the bigger scheme of things. (Dance Central being the perfect example of this.) This time might be different of course, and hell, I hope it is. But you'd think the whole Motion Control Fiasco would have made you guys temper your expectations a little bit more.
  • pl4y4h - May 30, 2014 12:05 p.m.

    ^this
  • Vonter - May 30, 2014 11:51 p.m.

    I think the problem is that barely new game genres were born from this new technologies. Forcing proven concepts into new technologies can end in disaster. Still the First Person View could fit this new one more organically, but still like with 3D, I imagine people will get annoyed after some hours with that thing on your head. It seems it could be straining like the Virtual Boy... I like two games there... *walks out the door* *Slam*
  • BladedFalcon - May 31, 2014 10:15 a.m.

    I think the crux of the issue is that most developers simply do not have a good idea of what to do with the new technology in terms of making games that could only exist or be possible using said technologies. Most developer's thinking when tackling a new technology almost always seems to be "How can be incorporate this new technology into this pre-existing game idea or concept" Instead of going "What new idea or concept can we realize with this that hadn't been previously done before?". And then there's also the fact that a lot of these new technologies simply do not work as well as they SHOULD in order to fulfill their full potential. Like, 8 years into motion controls and we STILL haven't a device that truly captures motion in a one on one accuracy, and the sensibility of what they can capture and how well it can do it is still too rough and low. I don't doubt that Oculus rift seems to be working really well from what most people say... But will it be enough? I can't help but think that once the product comes out and more people try to realize it's full potential, they will hit a stump once they find out that said full potential simply can't be fulfilled with the technology as is.
  • Vonter - May 31, 2014 4:56 p.m.

    Also there's the problem that most focused motion games can get a bit annoying. Zelda SS was tiring, Zack and Wiki wasn't, and that's because motion was sparingly used and subtle, and the other not. I like motion for cinematic experiences, QTE can have added immersion with motion, again if used sparingly. And could hope a small market could still improve that area of gaming.
  • BladedFalcon - May 31, 2014 10:20 p.m.

    Yep, that's very true, an inherent problem of motion control is that requires a level of physical exertion that becomes inevitably annoying or cumbersome after a while, even if we ever reach a point in which motion has enough sensibility and precision to work right, it will still have that problem which immediately limits it's use. And therein lies the rub with VR, we do not know what the problems of extended play might be. As with 3D, there's the chance that it might strain the eyes of a lot of people, (Like me, one of the reasons I dislike 3D even on the 3DS is because my eyes become irritated and watery after a while) or cause motion sickness. And never mind the inevitable missuses that a lot of idiots will make with it, like trying to walk around with the thing or trying to grab things, leading to accident and breaking shit, and inevitably having the VR device to blame. That will be fun (Of course, that's less a problem of the system working properly, and more of the fact that the majority of people are imbeciles, but oh well...)
  • PerhapsTheOtherOne - May 30, 2014 11:34 a.m.

    It'll certainly be interesting to see how development for VR technology goes. I'm intrigued by the possibilities. Imagine playing online multiplayer and actually having to actually strategize and not rely solely on ingrained impulse control setups!

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