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Irrational Games has recently updated their blog with some fantastic concept art for creatures that never made it into the final game. Scroll back a little further to see some of their older posts, and you’ll also find an amazing Big Daddy design that just wasn’t meant to be. According to Irrational Games’ Shawn Elliott, ‘SloProFum’ was the studio’s internal name for the prototype Big Daddy, shown below, who would fire iron bearing projectiles and maul players with his huge hook. The name stands for “slow projectile/fucked-up melee,” which seems fitting.
So check out the SloProFum and some other fascinating ideas that never made it past the drawing board.
Above: SloProFum. Imagine getting mauled by this beastly Big Daddy
Above: Yam Hand. His burlap sack is scary, and his oversized arm packs a carb-filled punch
Above: Jelly Man. Maybe this is what happens when you use too much ADAM-infused body soap?
Mar 17, 2010
BioShock 2 – audio diary guide
Know the whole story? Not until you’ve used this walkthrough to locate every hidden diary in Rapture
BioShock 2 – weapon upgrade station guide
All 14 station locations revealed… with screens!
Big Daddy sculpture carved with chainsaw
VIDEO: See this sharp wood carver turn a tree into a life-sized Big Daddy