Fire Emblem: Goddess of Dawn

Taking turns to chop each other's heads off

It would appear that Fire Emblem’s slow take-your-turn battle mentality has seeped into Nintendo’s publicity machine as Goddess of Dawn begins a news offensive after a long period of waiting.

Maybe this is overstating things a bit, for what we see in these newer screenshots is less of a radical game engine overhaul war charge and more of a light spear-prodding as elements are tightened and dressed up. Visually the game is striving to step away from the rather play-board-ish flat battle grounds of GC Fire Emblem, introducing different land heights and working harder to eliminate the it’s-ultimately-a-whole-load-of-squares vibe that came through in earlier versions.

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