Diablo 4 came swinging from the fiery pits of hell at BlizzCon 2019, confirmed with a nearly 10-minute cinematic announcement trailer and roughly three-minute gameplay trailer. The much-anticipated action RPG sequel has apparently been in the works for quite some time, and - alongside Overwatch 2 - Blizzard finally gave fans a formal reveal at this year's BlizzCon 2019 fan expo event.
Below, we've collated all the trusted info we know about Diablo 4 so far, including trailers, classes, synopsis, gameplay features, release date, and more. And since we're still relatively early in Diablo 4's development, we'll do some researched speculation as to what we can expect that hasn't been confirmed.
Cinematic announcement trailer
Gameplay announcement trailer
Three classes have been revealed
Blizzard revealed three classes for Diablo 4 at BlizzCon: Barbarian, Sorceress, and Druid. We didn't see much in the gameplay announcement trailer, but we were lucky enough to get dedicated gameplay trailers for each class more recently, via Game Informer.
The Barbarian class is exactly what it sounds like - a storm of swinging weapons both blunt and sharp; tactless, brute, and unforgivingly effective. His special abilities include one that projects a wave of energy to damage surrounding enemies, as well as one that buffs attacks and covers the barbarian in flaming runes.
The Sorceress takes a more tactical approach to combat, choosing to attack foes from afar using projectiles including fireballs, ice arrows, and a honing bolt of lightning.
A return to the series from Diablo 2, The Druid class is back with a new design and magic skills. In place of fire magic, storm and earth magic power the Druid's attacks. Shape-shifting magic transforms the Druid between human, werewolf, and werebear, which will likely be central to most Druid builds.
Lilith is coming back as a main antagonist
First leaked by Twitter user WeakAuras, the Daughter of Hatred has been confirmed as, presumably, Diablo 4's number one big baddie. Lilith is an extremely challenging demon we last saw in Diablo 2's Pandemonium event, and is known as the 'Mother of Misery,' 'Queen of the Succubi,' 'Mother of Deceit,' and 'Mistress of Betrayal.'
It sounds like Lilith has graduated from an uber boss in Diablo 2 to one of Diablo 4's primary antagonist, at least judging from the reveal trailer. This is far-and-away the best look we've had at Lilith, with a properly animated cinematic, backstory, and lore. The design is dramatically different from what we saw way back in Diablo 2, this time with far fewer limbs (at least from what we can see).
It exists in an always-online shared world
Diablo 4 seems to be embracing its MMO side, as the new entry will demand a constant internet connection for players to play together in a shared world. Dungeons are instanced, meaning you won't find randoms during raids with your party, nor will key story moments be interrupted by other players. But you will come across folks roaming around towns and participating in world events.
Details are vague, but Blizzard says they're working on a way to create a shared world with random player encounters without compromising the studio's goal of bringing a darker atmosphere to the game more akin to Diablo 2.
It's not a full-on MMO
In a Diablo 4 dev update, game director Luis Barriga took the time to clarify that Blizzard's sequel definitely isn't an MMORPG, despite some similar features. "Our goal has always been to incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory," Barriga explained.
"To be clear, this is a philosophy rather than a tech limitation. We find that the game stops feeling like Diablo and the world feels less dangerous when you see other players too often or in too high numbers," he continued.
Despite technically existing in a shared world, all dungeons and key story beats are experienced privately between you and your party - no interruptions from randoms. However, you will find other players roaming around in towns when there isn't a story moment happening, and you'll probably want to coordinate with randoms during large world events.
There will be PvP
Fans of old-school RPGs, including the first two Diablo games as well as MMOs like World of Warcraft and Ultima Online, will appreciate that Blizzard has confirmed PvP for Diablo 4. The feature was sadly missing when Diablo 3 released seven years ago, and it was never properly introduced.
A lot of questions surround Blizzard's method of bringing a balanced PvP experience to Diablo 4 without alienating PvE players. The developer did announce that the general design will work similarly to most PvP-enabled RPGs - with specific zones designated for PvP action. Still, we can't wait to learn how many zones there are, the size of each zone, specific rules for PvP like loot and consenting, and how Blizzard plans to balance each class.
Lead systems designer David Kim had this to say about PvP in Diablo 4 while talking to GameSpot at BlizzCon: "Currently, we are planning on having specific areas of the world where you can choose to PvP if you want to, and the other thing is, we are also exploring some PvP modes that would work really well in Diablo," Kim said. "So the goal is, we want to have that mixed PvE and PvP type of experience, because everyone knows the PvE, killing swarms of monsters, that's where kind of the core fun of Diablo is at. We haven't found something that we really love yet, but once we do, of course, we're going to tell everyone about it."
There will be microtransactions
Lead game designer Joe Shely seemed to confirm the presence of microtransactions in Diablo 4, speaking to Twitch streamer Quin69 at BlizzCon 2019 (via PCGamesN).
Asked by the streamer about microtransactions, Shely said, "Diablo IV will be available as a base game, and … we’re going to have expansions. You also will be able to acquire cosmetics in the game.” The streamer then asks, “so, MTX? Is that going to be through some sort of shop?” Shely responds vaguely with, “It’s very early … but yes."
So it sounds like cosmetic microtransactions will be a feature in Diablo 4, but hopefully Blizzard is wise enough to refrain from adding microtransactions that benefit the player in gameplay situations, as we've seen before that pay-to-win mechanics can often spell doom for even the most mainstream games.
It will have Elective Mode
Just like Diablo 3, Diablo 4 won't lock certain skill categories to any buttons or keys. Elective Mode allows you to assign skills to keys however you fancy, which wasn't made clear at the BlizzCon reveal.
"Like many other things in the demo, the UI is not final and we will support Elective Mode-style skill selection. Skill selection and assignment will always be completely open for all players," writes lead systems designer David Kim in a community update.
It won't have Ancient items
Blizzard confirmed in a developer update that Diablo 4 won't feature Ancient items, which they is due to community feedback regarding the topic. Instead, Blizzard is introducing a new consumable that can only be found on monsters in the late endgame. The currently-unnamed consumable will feature one random Legendary affix, which can then be applied to a non-legendary item of your choosing.
Cross-play multiplayer is Blizzard's goal
We know Diablo 4 will initially release on PS4, Xbox One, and PC, but we don't yet know whether players on different platforms will be able to play together. That's always the hope, but it's anything but confirmed at this point.
Thankfully, Diablo 4 executive producer Allen Adham is hopeful about making cross-platform play happen. Speaking with The Telegraph at BlizzCon, Adham said there were technical hurdles to get over, but that "it's our goal to get to cross-play.”
Couch co-op is a "focus" at Blizzard
Blizzard is listening to feedback from the Diablo community and implementing changes to improve player experience with Diablo 4. Likewise, the company says improving the local multiplayer experience is something they're working on, specifically in regards to UI.
"For Diablo IV, we decided to focus on improving the favored 2-player co-op experience and set up our core progression UI screens such that they can be opened independently or at the same time."
There will be controller support for PC
While there are workarounds to play Diablo 3 with a controller on PC, it's not an official feature implemented by Blizzard. That's all changing with Diablo 4, as Blizzard has confirmed native gamepad support on PC.
According to a dev update from February 2020, the decision to add controller support for PC was the impetus behind developing Diablo 4 for PC and consoles simultaneously. "We wanted to give players the ability to switch between the two options freely, so our UI needed to be unified enough that swapping hardware inputs on the fly wouldn’t throw people completely off kilter. A unified UI means our layouts are more grid-based for ease of navigation, but it doesn’t necessarily mean an identical interaction flow."
You'll be able to rebind the left-click button
Blizzard says a common request from fans is the ability to the primary skill to a button that isn't left-click, and so it's been confirmed that Diablo 4 will feature left click rebinding. Further, all skill slots will be able to have their keys rebound.
That should please players who prefer not to use the same button to move their character and use their primary skill to attack. Personally, it's become so second-nature to demolish my left-click button hacking through dungeons that I couldn't imagine it any other way, but it's good to hear Blizzard is doing their best to accommodate all playing styles.
There are cannibal monsters
As you might've learned already, Diablo 4 is grouping its monsters into various families. Blizzard revealed a new monster family in February, and I can't wait to dig my dagger into as many of the foul bastards as possible. Just look at 'em - truly wretched, they are.
Blizzard says there are two standard melee fighters in the Cannibal family, one equipped with a two-handed greatsword cleaver and another with a lightweight halberd. Then there's the bruiser, which uses a spiked club in each hand to damage and stun players. Finally, swarmers dual-wield axes and take advantage of the bruiser's stun to catch you off guard and subsequently feast on your innards.
There will probably be "many" returning and redesigned characters
A page from the recently-released artbook, 'The Art of Diablo,' was leaked by Twitter user WeakAuras and included a quote from Diablo 4 art director John Mueller that confirmed "many" characters from previous Diablo games will be returning for Diablo 4. According to the passage, the returning characters will at least appear fundamentally different this time around. The leak includes a quote from Mueller that explains how the creative team plans on bringing back characters from past Diablo games.
"I've always really liked that about any kind of IP: letting really talented artists get a hold of things and letting them do their version of it. We're doing that with a lot of characters in the new game."
We don't know yet when it will be out
Blizzard didn't get into a release timeline at BlizzCon, but we do have some hints that suggest it might be further along than we thought. Back in June, Blizzard opened nine new job listings to recruit help for an "unannounced project" within the Diablo universe. Keep in mind, this is well after the reveal of the much-maligned Diablo Immortal mobile game at 2018's BlizzCon event.
Then, popular French publication Le Monde, translated by a Diablo fan, revealed that an early form of Diablo 4 had already been presented to Blizzard employees, but that it wouldn't release before 2020 "at the very best."
Even 2020 seems a tad optimistic, if we're being painfully truthful. For reference, Blizzard announced Diablo 3 back in 2008, and as we all know, it wasn't until May of 2012 that it was released. It would seem incredibly efficient of Blizzard to release Diablo 4 only months after its formal reveal, but with the amount of gameplay footage we've seen, it's not out of the realm of possibility.