After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

Ori studio founder wants you to stop demanding 60 FPS on Xbox Series S just because it can run GTA 6
By Jordan Gerblick Published
news Moon Studios founder Thomas Mahler says games like Ori can't compete with GTA 6 on Xbox Series S

You'll be "quite easy to kill" in Blood of Dawnwalker during the day, says Rebel Wolves
By Jordan Gerblick Published
News Good luck slaying the final boss right away

Matt Groening says The Simpsons: Hit & Run "is coming back in some form"
By Jordan Gerblick Published
news "Or not"

Blood of Dawnwalker takes notes from Guitar Hero for the vampire RPG's parrying: "It's so cool"
By Jordan Gerblick Published
News The game's directional combat is optional, dev says, but once you learn some "really difficult songs," you won't go back

Palworld dev "not planning to spend a year" making a "massive" 1.1 update, publishing lead clarifies
By Jordan Gerblick Published
News "Shot myself in the foot here"

Halo co-creator says the remake's lack of PvP is a "misstep" resulting from "poor planning"
By Jordan Gerblick Published
news "So sad this wasn't included"

Veteran Naughty Dog designer wants an Uncharted prequel instead of another "cash grab" remaster
By Jordan Gerblick Published
news "There's already a version you can play on modern consoles [to] get the experience"

Blood of Dawnwalker dev says only "legends" will beat the final boss right after the prologue
By Jordan Gerblick Published
News Sounds like a challenge to me

The Elder Scrolls 6's reappearance won't stop the Bethesda fan making their own Daggerfall-style RPG
By Jordan Gerblick Published
News The Indie Scrolls marches on

Big Walk devs don't know what's next for the friendslop banger or the studio: "We need a good rest"
By Jordan Gerblick Published
news "Getting this far took heaps of work and a long time"

Halo: Campaign Evolved needed PvP to match Call of Duty: Black Ops 1 and 2 PS5 sales, analyst says
By Jordan Gerblick Published
news "Split-screen Halo and LAN parties are a foundational memory for exactly the 30-something demographic this remake was chasing"

No Man's Sky will end some day, says Sean Murray, but 10 years later it could get a surprise update
By Jordan Gerblick Published
news "If you had asked me five years ago, I would have thought we would have passed it by now"

The Witcher multiplayer spin-off Project Sirius reportedly hit with another wave of layoffs
By Anna Koselke Published
News CD Projekt Red has now confirmed the layoffs

Crimson Desert did so well that Pearl Abyss reported 94% increased expenses due to "bonus payments"
By Jordan Gerblick Published
news The open-world RPG has been one of 2026's biggest successes so far

Oblivion Remastered's Switch 2 improvements could come to other platforms, says Bethesda
By Jordan Gerblick Published
news "We've heard your feedback asking for an additional patch for Oblivion Remastered"

Delisted Lord of the Rings RPG resurfaces with a remastered version on modern platforms
By Jordan Gerblick Published
news The Lord of the Rings: War in the North - Legacy Edition is out now

After 10 years of No Man's Sky, Sean Murray says "I could work on this forever"
By Jordan Gerblick Published
news But "it has to come from the people working on it"

Bethesda vet says Oblivion Remastered can't be called a remake, unlike Final Fantasy 7 and RE2
By Jordan Gerblick Published
news "It really came down to Todd's perception of - well, the core bones are still the original game. So it's disingenuous to call it a remake"

Famous Palworld bug returns in 1.0 to bless players with a giant Sekhmet "200x her normal size"
By Jordan Gerblick Published
News Bless and/or terrify

Oblivion intern tried to outsmart Bethesda AI and was stunned when his apple murder strategy worked
By Jordan Gerblick Published
news "'Can I abuse this in any way?'"

3 years after one of the best Soulslikes, Lies of P leads feel "pressure" to make a better sequel
By Jordan Gerblick Published
news "How much better do we need to be?"

Don't worry about $1,000 consoles, you'll be streaming your games soon enough, reckons Take-Two CEO
By Jordan Gerblick Published
news "I'm happy to put a timeline on it"

BioWare veteran warns devs against implementing player feedback: "They're not developers"
By Jordan Gerblick Published
news "They know they don't like something, but the solution they may come up with may not be the best"
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