Feature Capcom reborn: In praise of a publisher in new-found love with its past
Feature What can we learn from Metro Exodus when looking towards the next generation of graphics and performance?
Feature Edge magazine meets the legendary developer Yu Suzuki to hear his ambitious plans to create an open-world game unlike no other
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game
News The team behind acclaimed indie adventure Journey takes to smartphones to make "a game that touches people's hearts"
Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
Feature How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom
Deals Save an amazing $40/£40 on Sony's retro console, but you'll need to act fact since the deal ends in less than 24 hours
Feature As voted for by the readers of Retro Gamer magazine with unrivalled developer insight into each classic gaming machine
Feature OXM speaks to the professionals about exactly what game engines are, which ones they use, and how they work
Feature Got an idea for a game but no idea how to get started? Leading indie game developers share their practical tips for taking those early creative steps
News A sobering reminder that you could have learned Mandarin in the time it took to unlock the Whisper of the Worm sniper rifle
Feature How Videogames: Design/Play/Disrupt overcame the challenge of communicating what video games are in a physical space
Feature At launch, it was a critical and commercial failure - but we now know it as an icon of video game history