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GTA veteran's new open-world game uses a camera trick while you drive "to make you feel like you're on the edge of control, almost like you're in a Fast & Furious film"
By Nathan Walters published
News It sounds like MindsEye has all the racing and care action we love from Grand Theft Auto

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Feature "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
By Alex Spencer published
News Cover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

Oscars 2025 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
By Bradley Russell last updated
News Join us live for the biggest movie night of the year

The Witcher 3 performance director can't see AI fully replacing actors, especially not for games wanting to focus on a "strong story" as "It can’t replace that human spark"
By Nathan Walters published
News "There's too much missing which defines the nebulous 'something' that elevates an 'ok' performance to a brilliant one"

"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
By Scott McCrae last updated
News

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
By Scott McCrae last updated
News "These days, you have to look at your analytics. You've got to see what people want to play"

Legendary GTA 5 veteran's new open-world game is actually a "fake open world," but its central city sounds a lot like Cyberpunk 2077
By Catherine Lewis last updated
News MindsEye might not have an open world, but its devs have "really tried to build on the depth" of it

Baldur's Gate 3 Karlach actor says CEOs "just want to save money" with AI: "It'll destroy their reputation, their company, everything"
By Anna Koselke published
News They "see it as an easy way to make a return on investment"

Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
By Kaan Serin published
News Bringing a giant mechanized titan to a sword fight isn't very demure

Before selling millions of copies, Vampire Survivors creator says he'd "given up on the idea of success," and he's not interested in making something just to be successful
By Scott McCrae published
News "I don't want to start having to look around in order to try to maintain the success"

Black Myth: Wukong empowered fellow soulslike devs to become China's first "elite" devs on par with Naughty Dog or Capcom: "The market has been validated"
By Scott McCrae published
“There’s definitely a great potential for us to be the very few in that elite”

Vampire Survivors creator admits his success was “lucky” amid a wave of cheap mobile knock-offs: “For everyone else, they have to stand out among the hundreds"
By Scott McCrae published
"Players noticed me before any vulture could notice the ascension in sales."

Doom: The Dark Ages' new cutscenes exist because of fans' unlikely obsession with the series' lore: "A Doom game that doesn’t have a story is just an arcade game”
By Scott McCrae published
“In so many interviews, we sit down with somebody and their first question is about the story”

As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"
By Kaan Serin published
News "You think torture devices, ropes, and chains, and spikes"

Doom: The Dark Ages features "the largest spaces we've ever made,” but id Software knows you don't want to spend 2 hours in a single level
By Iain Harris published
News Game director Hugo Martin says each level aims for that "sweet spot" of one hour to complete

Doom: The Dark Ages devs looked to everything from Star Wars to Batman Year One to shape the iconic shooter's next game
By Iain Harris published
News "You follow the IP development rulebook that was created by a lot of great people"

Legendary Zelda dev "wasn't too pleased" about working on A Link to the Past as it robbed his enjoyment of playing the finished game: "I still really don't want to play that game"
By Iain Harris published
News Don't ask former Nintendo artist Takaya Imamura about A Link to the Past