Fallout 76’s upcoming patch will make life in the wasteland slightly easier for new and low-level characters
News The patch aims to create “a smoother path for new characters”
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently
Feature Bend Studio clearly struggled to decide what story it wanted to tell, but is the game's open-world structure partly to blame?
E3 2019 Star Wars Jedi: Fallen Order hands-on gameplay impressions from E3 2019
Feature Edge Magazine editor Nathan Brown considers whether Sony's decision to skip E3 2019 is a mistake it will later regret
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
Feature Capcom reborn: In praise of a publisher in new-found love with its past
Feature What can we learn from Metro Exodus when looking towards the next generation of graphics and performance?
Feature After a rocky year, Sea of Thieves is finally finding its rhythm
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game
News The team behind acclaimed indie adventure Journey takes to smartphones to make "a game that touches people's hearts"
Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
Feature Sega’s creative chief reminisces on his portfolio of stone-cold classics
Feature How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom