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Golden Joystick Awards 2024: Catch up with the event here
By Dan Dawkins last updated
Vote Now Final Fantasy VII Rebirth, Helldivers 2, Balatro, Astro Bot and Black Myth: Wukong win big
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
By Alex Raisbeck last updated
News "You always have to prioritise things."
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”
By Alex Raisbeck published
News A blessing for Fallout too, as it turned out.
The voice of Assassin's Creed 4: Black Flag's most treacherous pirate wishes "more video game companies would use mocap, because I think the performance stuff in Black Flag is brilliant"
By Issy van der Velde published
News His son has some choice words about how the series has progressed since
Your choices in Avowed matter, and Obsidian promises to give players "moment-to-moment opportunities to express and explore where they're leaning"
By Issy van der Velde published
News But what choices have been seen so far?
Despite its first-person combat, Avowed doesn't want you to get stabbed in the back: "You have to make sure you're giving players full awareness of the area around them"
By Issy van der Velde published
News Don't expect a bar brawl
Indiana Jones and the Great Circle overcomes God of War Ragnarok's overeager tip-giver issue with a simple camera trick
By Jesse Vitelli published
News A modern day fix for a modern day problem
Indiana Jones and the Great Circle devs put a focus on the "danger level" of using guns because "Indy doesn't have superpowers"
By Jesse Vitelli published
News Back to basics
Indiana Jones and The Great Circle devs say getting the fist-fighting right is "really hard" because the "bar has been raised considerably" in the last 20 years
By Jesse Vitelli published
News Times are changing
Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine"
By Jesse Vitelli published
news Lead writer Tommy Tordsson-Bjork explains more
Skyrim's Todd Howard was the "instigator of our major plot device" in Indiana Jones and the Great Circle, and loves the series so much that he's been "an invaluable source of feedback"
By Jesse Vitelli published
News Should that be 'Todd Howard and the Great Circle'?
As Star Wars Outlaws 'no-loading' screens come under scrutiny, its director already reminded us that having seamless planetary flying would've been lots of work for little payoff
By Kaan Serin published
News "It was going to take us a huge amount of effort for very little payoff"
Dragon Age: The Veilguard director says the RPG's big opening will make Inquisition's finale "look like a minor inconvenience"
By Anna Koselke published
News BioWare "wanted the prologue to feel like the finale of any other game"
Dragon Age: The Veilguard director wants the RPG's character creator to be a "make-good": "Full disclosure, Dragon Age has traditionally not done skin tones well"
By Ali Jones published
News "We want everyone to be able to see themselves in this game"
15-year Mass Effect and Dragon Age veteran says people join BioWare "to build a story-focused, single-player RPG" - so we probably won't see a repeat of Anthem
By Ali Jones published
News "Don't try to do a bunch of different things you don't have the expertize to do"
Dragon Age: The Veilguard director says the RPG won't repeat Inquisition's most infamous mistake: "You spent ten hours in the Hinterlands"
By Ali Jones published
News On The Veilguard, BioWare says "pacing is important to us"
Dragon Age: The Veilguard's "expansive" major city is bigger than anything else in the RPG series, but it only got that way because of a single line from Inquisition
By Ali Jones published
News Thank you, Dorian Pavus
Dragon Age: The Veilguard won't let you control your companions because you can't handle it: "This is a much higher actions-per-minute game"
By Ali Jones published
News "It wasn't actually adding to the experience"