
I can't believe Star Wars Jedi: Survivor is bringing back the coolest alien from the forgotten Clone Wars cartoon
News Jedi: Survivor calls back to that brief time Star Wars became Akira



news "There's a lot of really interesting stories we can tell when you can relate to the world"

Feature Edge speaks to developer Witch Beam to explore the story behind Unpacking

Feature From Journey to The Unfinished Swan and Dear Esther: How simulated strolls broke the mold a decade ago

News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”

Vote Now That's a wrap for another year. Read on to discover the winners - as voted by you

News Join The Last of Us Part 2 stars for this year's live broadcast

News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”

News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”

news "We didn't want to compete on other people's terms"

Feature If you're hoping that Zelda gets a more prominent role in Breath of the Wild 2, you really should give this DS gem a try

News “It plays out like every space movie with the window broken”

Feature How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative

Survey Share your views in our gaming survey and enter a draw to win a $250 Amazon voucher

Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem

Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess

Feature The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine

Feature Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?

News “It’s the perfect template to mix things that maybe would not be possible elsewhere”

Feature Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves