
Take-Two on a potential buyout: "We like being an independent organization"
News It doesn't sound like Take-Two is being bought out any time soon
news The area's anti-war sentiment can be appreciated throughout the stealth action series
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
Feature Remembering the 3DS tactics game that's about relationships as much as battling
Feature Why Gran Turismo 7 is a racing sim that's approachable to its very core
News Bandai Namco wanted the story to feel complete "with a good aftertaste"
News Tachiiro Toyama solo debut game, in the trailer indicates a new legacy: 'action-horror'.
News Although Playdead’s former CEO is involved
News "Mechanically, thematically, it's just XCOM completely reversed.”
Feature Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
Feature Big in 2022: Stray will let us put feline nimbleness to use in a multitude of ways as we explore a mysterious forgotten city
Feature Big in 2022: Game director Hidetaka Miyazaki explores the Games of Thrones mastermind's input
News "These dramatic and heroic characters weren’t really present in our previous titles"
Feature The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes
News The Dark Souls creator opens up on why he hasn't tried out the Demon's Souls PS5 remake
News “We wanted to create this world that was full of the joy of exploration of the unknown.”
Feature This might surprise you, but poetry and video games have inadvertently crossed paths over time
Feature How social stealth found its audience in the world of indie multiplayer
Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career