Latest Updates
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NewsFormer Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was thereBy Kaan Serin Published -
RetroIf you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secretsBy Jon Bailes Published -
NewsSlay the Spire 2 devs initially wanted to keep updating the original instead of making a sequelBy Dustin Bailey Published -
NewsThe Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for itBy Kaan Serin Published -
NewsSlay the Spire 2 almost had fewer new cards because of Dark Souls, but testers "were not jiving"By Anthony McGlynn Published -
NewsBaldur's Gate 3 devs are "completely" removing engine limitations from the past RPG for DivinityBy Anna Koselke Published -
NewsKingdom Come Deliverance 2 devs knew the sequel "had to stand taller" after "experimenting" on the first gameBy Kaan Serin Published -
NewsFallout London devs had "moments of uncertainty" whether Bethesda would let the mod liveBy Ashley Bardhan Published -
NewsBaldur's Gate 3 writer says the RPG's reputation system exists as Larian can't just let players "break" party membersBy Anna Koselke Published 6 Comments -
NewsBaldur's Gate 3 Shadowheart writer sat down with Lae'zel counterpart to help romance make senseBy Anna Koselke Published -
NewsBaldur's Gate 3 writer admits "I wish I could have done more" with the RPG's least-appreciated party memberBy Anna Koselke Published -
InterviewCreating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"By Phil Iwaniuk Published -
NewsKingdom Come: Deliverance devs considered Robin Hood's England or medieval Germany, but they "knew nothing" about themBy Anthony McGlynn Published -
NewsMaelle's most infamous attack in Clair Obscur sucked during development, and Sandfall made it super powerful by trying to fix itBy Anthony McGlynn Published -
NewsA single map inspired Fallout 3's lead designer to create the RPG's entire storyBy Kaan Serin Published -
NewsThe very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suitBy Kaan Serin Published -
NewsClair Obscur: Expedition 33 director says the RPG's success was "completely unexpected from pretty much everybody"By Kaan Serin Published -
NewsSplit Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"By Anthony McGlynn Published 19 Comments -
NewsClair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisherBy Anthony McGlynn Published 7 Comments -
NewsClair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesingBy Jordan Gerblick Published -
NewsClair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out okBy Scott McCrae Published
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