Latest Updates
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NewsThe Witcher 3 lead says designing for player curiosity "really came to haunt us" early onBy Kaan Serin Published -
RetrospectiveRemembering Splatoon, the 2015 gamble that became Nintendo's freshest success storyBy Chris Schilling Published -
Interview"We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combatBy Jon Bailes Published -
RetrospectiveAs Bungie closes the book on Destiny, we weigh the legacy of the best, worst, and most brilliantly boring FPS of its eraBy Nathan Brown Published -
The Saturday ReadReturning to Enslaved: Odyssey to the West, the Uncharted rival that put Ninja Theory on the mapBy Chris Schilling Published -
NewsThe Witcher 4 studio wants to make more games without "launching a big game every year"By Kaan Serin Published -
NewsCDPR boss hopes The Witcher 4 wins back fans still put off by Cyberpunk 2077's disastrous launchBy Catherine Lewis Published -
NewsThe Last of Us and God of War tackling "emotional subjects" made Journey creator feel like they had left their markBy Moises Taveras Last updated -
NewsEx-Assassin's Creed lead says he used AI to learn to code: "It was brutal. ChatGPT kind of sucked."By Moises Taveras Published -
NewsFinal Fantasy Tactics beat Pokemon when the Mewgenics creators were trying to figure out its combatBy Scott McCrae Published -
NewsZelda boss Eiji Aonuma was so impressed with Resident Evil 4 that he thought "I should have done it myself"By Scott McCrae Published -
NewsZelda boss became part of the series because Miyamoto saw him making his own Zelda-like SNES gameBy Scott McCrae Published -
NewsSpace Marine 2 lead thinks that the Warhammer universe is "up there" with The Lord of the RingsBy Moises Taveras Published -
NewsWorld of Warcraft was a "savior" for the creator of JourneyBy Kaan Serin Published -
NewsCrying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make gamesBy Kaan Serin Published -
NewsEx-Assassin's Creed Hexe lead says AI-powered NPCs could have made one of his older games betterBy Anthony McGlynn Last updated -
NewsFormer Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was thereBy Kaan Serin Published -
RetroIf you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secretsBy Jon Bailes Published -
NewsSlay the Spire 2 devs initially wanted to keep updating the original instead of making a sequelBy Dustin Bailey Published -
NewsThe Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for itBy Kaan Serin Published -
NewsSlay the Spire 2 almost had fewer new cards because of Dark Souls, but testers "were not jiving"By Anthony McGlynn Published
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