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  1. Games
  2. Action Games
  3. Grand Theft Auto
  4. GTA 6

600,000 animations are the appetizer: Rockstar gave GTA 6 NPCs meticulous personality traits to control how they react to you, and now I get why we've been waiting 13 years

News
By Catherine Lewis
Published 29 October 2026

The pedestrians all have personality traits, too

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Grand Theft Auto VI screenshot
(Image credit: Rockstar Games)
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GTA 6 is so detailed that Rockstar Games has created around 600,000 animations solely for the game's NPCs, ensuring that they feel more individual.

In a new interview with Edge magazine for issue 430, it's revealed that Rockstar assembled a full team in Los Angeles tasked with bringing GTA 6's NPCs to life in a way that'd make them feel more like real people with more unique characteristics, instead of solely relying on procedural systems to make crowds that simply serve to fill an empty space.

After art directing each one, around 600,000 animations were created, which is wild to think about – it sounds like the average player could be playing for years and not see all of them. Leonida's pedestrians all have personality traits, too, with factors such as their temperament, the player's behavior towards them, and their own levels of aggression influencing how they respond to different situations.

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Rob Nelson, co-studio head at Rockstar North, says the process of creating all these NPCs involved asking: "Who’s going to be aggressive? How many people are going to go for a weapon? How many are going to test me?"

Over half a million NPC animations is an almost unfathomable level of detail, though – it's stuff like that that makes it understandable why there's been a 13-year gap between GTA 6 and GTA 5. It also helps explain its apparently enormous file size – according to PlayStation Store sleuth PlayStation Game Size on Twitter, Rockstar's behemoth clocks in at a whopping 210GB. You might want to start clearing some space now before we get to launch day.

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  • A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia. GTA 6's hand-crafted NPCs have over 600,000 animations compared to only 55,000 animations in GTA 5
  • GTA 6 Rockstar is "at least 10 years ahead" of other games with GTA 6's NPC crowd technology, says 007: First Light dev
  • Grand Theft Auto VI screenshot which depicts Lucas wiping blood away from a cut lip, as something explodes behind him Rockstar had to up its game for GTA 6 – GTA 5's realism was already "showing its age" when it launched 13 years ago

Not even Rockstar heads know everything that's in GTA 6 because devs will just add stuff – which is also how Red Dead Redemption 2 got its absurd horse testicle physics.

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TOPICS
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CATEGORIES
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Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.
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