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  1. Games
  2. RPGs
  3. Watch Dogs Legion

Former Assassin's Creed Hexe lead says Ubisoft probably would have looked into AI-powered NPCs for one of his older games if the tech were more advanced at that time

News
By Anthony McGlynn
Last updated 15 May 2026

LLMs weren't as helpful at the time Ubisoft was making Watch Dogs: Legion

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Watch Dogs Legion grandma in glasses
(Image credit: Ubisoft)
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AI's been creeping into game development in recent years through various means. Beyond gen-AI assets appearing in the likes of Call of Duty: Black Ops 7, you have the chatbot coming to Dragon Quest 10, and NPCs in MMORPG Where Winds Meet, whose dialogue is generated using the tech. The latter intrigues Clint Hocking, the co-director of Watch Dogs: Legion, who says possibilities probably would've been explored if they were on the table while developing that game.

"We were talking about playing as anyone," he tells Edge magazine. "And we were confronting the problem of how we were going to have all of these characters having their own voices and their own stories. We had real discussions: 'Are there ways to generate this stuff?' We did some investigations, and we realized it was a bridge too far."

A central hook of Legion was the notion that you can control nearly any non-playable character in the sci-fi sandbox. You see, many of them offer distinct abilities to help you better navigate Ubisoft's vision of London.

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It was an ambitious idea, and Hocking admits that if Legion were being made now, his team would've looked into what AI brought to the table. "Now, had we been four years later, and [had access to] things like the early versions of LLMs, would we have gone deeper in investigating it?" he muses.

"'Can we generate what these people say? Can we generate what voices that they have?' I think we very well might have, depending on what the cultural climate was," he concludes.

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I can see the attraction, because this kind of mechanic is the exact sort of thing AI seems primed to assist with. But I'm glad he concedes it probably wouldn't have been a wise PR move. It's a quick way to create a rash of player distrust and put you on the backfoot when promoting the release.

It's for the best. Watch Dogs: Legion came out in 2020. Hocking's now working on new projects at the studio he founded, Build Machine Games, but the company's potential output remains a mystery.

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Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there: "That's just factually untrue."

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Anthony McGlynn
Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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