
EA hits like Battlefield 4 and The Sims 4 were given time to bounce back from rough launches because they were "too big to fail," whereas with BioWare's Anthem, it wasn't "a given that it was going to be that big"
News "Your choices are either to fix Battlefield 4 or shut the studio down, and through much of its recent history, EA has been very reluctant to shut down studios"