Minecraft Dungeons 2 is a breath of fresh air after the horrors of Diablo 4
I thought I needed a break from action-RPGs. I've been a massive fan of crawling dungeons, hoovering up loot, and clicking enemies into oblivion ever since I discovered Diablo as a kid – the terrifying cover art is still seared into my memory to this very day. But after sinking countless hours into Diablo 4 and its expansions, Path of Exile 2 and its (frankly ridiculous) skill tree, and plenty more indie hits besides, I was ready to give myself some time away from the genre.
And then Minecraft Dungeons 2 came along. Listen, I'm not going to sit here and pretend that the spin-off is as densely populated, visually rich, or challenge oriented as the mass of video games that have gone after the genre crown in the last five years, but there's something delightfully refreshing about Mojang's approach. It's every bit a relaxing introduction to dungeon crawlers, as it is for experienced players to share their love of ARPGs with a new generation of players.
Supporting up-to four player co-op, in both couch and online compositions, there's an ease in which Minecraft Dungeons 2 introduces its action. Familiar mobs from the vanilla Minecraft experience swarm as you beat and bash your way through the horde; loot pours from enemies as they explode off the screen, with dungeons carefully lit for maximum awe as Mojang pours more focus than ever before into making blocky spaces worth exploring.
Exploration is a key focus for Minecraft Dungeons 2, with the sequel earning itself an interconnected overworld that's full of collectibles and hidden talismans to uncover – a new type of item with unique capabilities, scaling once equipped in tandem with your levelling to produce more power and panache. Creative director Måns Olson tells me that Mojang is "purposefully not calling it an open world" although is quick to highlight a richer playspace with more room to dive into the depths of dungeons.



Speaking of dungeons, Mojang has answered your calls for more varied biomes. Minecraft Dungeons 2 will finally let you venture into the Deep Dark, complete with mobs that are unique to the playspace. One such enemy is the Twisted Warden, a towering boss that requires all four fighters to work together in tandem to take it down. I should note that this battle revealed one aspect that Mojang hasn't been able to solve between Minecraft Dungeons and its sequel: It's still exceptionally difficult to track your character in battle once the going gets a little chaotic.
That's also true while traversing the dungeons themselves, particularly as the studio has introduced the ability to jump this time around. In combat, this means you now get a unique jump attack which plays off of the weapon-type you have equipped (enhanced further by certain rarity buffs), although in exploration it means you'll get some light platforming sections with distances that are tough to judge.
Small frustrations with character-tracking and pathfinding aside, there's plenty of neat quality-of-life improvements. Armor is now split across head, chest, legs, and arms as Mojang tries to bring Minecraft Dungeons 2 a little closer to the core Minecraft experience, while the introduction of a mini-inventory system feels like a real game changer. You can now press 'up' on the D-Pad to adjust your weapons, swap in new weapons, and mess around with items actively in-game, rather than pulling everybody into the pause menu. It's a nice touch, one that makes Minecraft Dungeons 2 feel more responsive.
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Into the Depths
Minecraft Dungeons 2 is a real breath of fresh air. ARPGs have embraced complexity in the modern era, which is delightful – if you have the time to tumble down wiki rabbit holes and assess every minute details of the hundreds of items which fill your inventory. MD2 feels like the sort of title which has a pick-up-and-play simplicity that's missing in the market, even as design director Laura de Llorens stresses that you can make life more complicated if you want to. "We don't have set classes, but you can combine different items to create your own and make your own playstyle. So you'll be able to do plenty of min-maxing here, if that's what you like to engage in."
You'll be able to do plenty of min-maxing here, if that's what you like to engage in
Laura de Llorens, design director
With a contiguous, interconnected world that's full of dungeons to delve into, a more responsive and layered combat system, widened opportunities to customize your character, and a visual experience with truly vibrant fidelity, it should come as no surprise that I'm pretty keen to dive into the game proper on September 29, 2026 – that's when Minecraft Dungeons 2 releases for PC, PS5, Nintendo Switch 2, and Xbox Series X.
If there's any room for improvement, it's going to be in the way that Mojang identifies and tracks your character on screen, but with months to go until launch there's still time to refine its pathfinding systems. But if nothing else, it speaks volumes that I'm considering diving back into another ARPG right now after Diablo 4: Lord of Hatred decimated another 20 precious hours. Bring it on, Mojang.
Minecraft Dungeons 2 is set to release on September 29, 2026. It's a key upcoming Xbox Series X game, although it's also set to launch for PC, PS5, Nintendo Switch, and Nintendo Switch 2. You can learn more about the new Mojang game this week as part of the GamesRadar+ Summer Preview.

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
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