Nothing humbles a fan of first-person shooters faster than a hardcore Mil-Sim like Hell Let Loose: Vietnam.
Picture it. You're creeping under cover of the jungle canopy as helicopters whir overhead. Short sharp shocks of gunfire are your only real guide towards a forming frontline; squad orders are the other, as the voice of a squadron Commander crackles over the comms line to scramble Infantry units back through dense brush to reform fracturing formations. As enemies pour over the crest of a distant hill, your M16 rumbles as bodies crumble. And then, nothing. A bullet fired from an unknown location rips through your torso. Medics in the area ignore your pleas for help. The long walk back to the action begins again.
There was a time in my life where military simulation games were all I would play. Highly lethal gunplay meets minimal visibility and low hit detection across large open terrains? Count me in! The Operation Flashpoint and ARMA series were where I graduated to after growing a little tired of the more predictable cycles of Battlefield, Ghost Recon, and SOCOM. After a weekend of getting my ass kicked, I'm struggling to remember what attracted me to the brutality to begin with.
Run Through the Jungle
My friend group has started to migrate away from Battlefield 6, which has left me looking for a new shooter to play – ideally one that isn't of the Battle or Extraction persuasion. The Battlefield Studios effort really made me fall back in love with the idea of larger-scale, open-combat experiences so Hell Let Loose: Vietnam appealed.
Here's the thing, Hell Let Loose: Vietnam is an experience defined by the friction it generates. With 100 players populating exceptionally wide multiplayer arenas, the game is designed around dynamic frontlines and intense team communications. Every soldier has a role to play, and players buying into the fantasy of their assigned Command, Support, Infantry, or Specialized unit is the only way for such an unforgiving shooter to function appropriately.
Let's take respawning as an example of this game theory put into action. Despite being so focused on team dynamics, you are not able to spawn directly on squadmates in Hell Let Loose: Vietnam. Instead, you're able to dive back into the fray from a Garrison, created in tandem between Commanders and Specialists, or from an Outpost placed by a Squad Leader near objective points. If these fail to be established then you're forced to spawn far from the frontlines, back at a headquarters where you'll face a 10 minute walk back to any action. Once you return, you're as likely to get nailed from an unseen attacker as you are to establish a chokepoint to catch enemy soldiers pouring from trenches.
With this in mind, setting up Outposts or fortifying capture points to allow for faster redeployments into the fray is just as valuable – if not more so – than generating an unholy amount of kills and assists. Hell Let Loose: Vietnam reflects that in its unstable firing models, lack of discernible weapon feedback, and any real visual hit detection. The objective is to win the day as a group, not sit atop the leaderboard as an individual – killing enemy soldiers is simply a means to this end.
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Whether this sounds even remotely appealing to you will determine whether Hell Let Loose: Vietnam is something you will enjoy. When it clicks, as 50 players come together to generate battlefield momentum, it's fairly spectacular – intense and rapid, capturing a tangible sense of large-scale action that Battlefield can only dream of delivering. When a round doesn't come together, it's a mess. A slow slog through open expanses where you're left to lament the shift in online gaming culture; wide adoption of microphones (at least on console) seems like a relic of a distant past, which is a problem for a multiplayer game foundationally built around quick-fire collaboration.
Hell Let Loose: Vietnam is a polished FPS with a well-defined identity, one which easily separates it from Battlefield, Call of Duty, and the waves of battle royale and extraction shooters dominating the charts. It's a challenging, uncompromising experience that isn't going to be for everybody. The brutality isn't a bug, it's a feature – the great differentiator that gives developer Expression Games a lane to dominate. I don't know that I necessarily have the patience for this sort of Mil-Sim any more but, then again, I still find myself eyeing the August 13 release date with an almost morbid curiosity.
Hell Let Loose: Vietnam is coming to PC, PS5, and Xbox Series X on August 13. If you're looking for more on new games of 2026 and other recent shooters, here's some reads I recommend for you next:
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Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
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