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On the Radar with The Outer Worlds 2 – going beyond our verdict with a deep dive on one of 2025's greatest RPGs
By Oscar Taylor-Kent published
On the Radar | Speaking with Obsidian Entertainment, our post-review coverage digs into the long-awaited sequel RPG and how it's shaping the genre

Minecraft Mounts of Mayhem will finally let you give your horse the armor it deserves: a top-tier Netherite suit
By Dustin Bailey published
News Netherite horse armor is upon us

State of Decay 3: Everything we know so far
By Heather Wald last updated
Guide Here's all the latest State of Decay 3 development news and gameplay details on the upcoming zombie survival entry

Activision clears the air: no Call of Duty Black Ops 7 early access despite rumors
By Jordan Gerblick published
News KontrolFreek just dropped new Call of Duty Black Ops 7 thumbsticks, and they even come with a free in-game weapon charm.

The Outer Worlds 2 developers have one major combat tip: "Pick a lane and stick with it"
By Rollin Bishop published
Interview On the Radar | Any lane will do, but it's probably important to focus, according to Obsidian

Microsoft reports Xbox hardware revenue down 29%, and 1% growth in content and services like Game Pass blunted by "a decline in first-party content"
By Dustin Bailey published
News Don't worry, though, AI is still making the numbers go up

The Outer Worlds 2 launch derailed by Microsoft Azure outage on Xbox, Game Pass, and PC: "All titles may be temporarily unavailable to purchase or install"
By Jordan Gerblick published
News Meanwhile, it's business as usual over on Steam

The Outer Worlds 2 director is already watching streamers create bad character builds, but that's part of the "true RPG" experience that "the Baldur's Gate 3s of the world" are helping bring back
By Dustin Bailey published
News On the Radar | Game director Brandon Adler tells GR+ that fans are "relearning how RPGs" can offer real player choice

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island
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