Quick Resume is a regular column dedicated to all things Xbox from GamesRadar+'s Editor-in-Chief. This week, Josh is (regretfully) arguing for Fable to be delayed once again.
If Xbox is serious about wanting to return to growth in 2027, then chief content officer Matt Booty should make one more difficult decision before year's end – he should delay Fable one final time.
When I spoke with Booty following the Xbox Games Showcase, the CCO told me that part of his job "is making sure that every game has a place to shine." He reasoned that Gears of War: E-Day "can be a game that pushes through in September" as it leads Xbox's return to console exclusivity.
And as for Fable, Booty told me: "We really want to give it its own space – its chance to shine. It made more sense to move it out of the year, instead of having to come right at the end of it."
The upcoming RPG was pushed to February 23, 2027 – moving it clear of the GTA 6 vortex. When the decision was made in May to delay Fable, its new release window was relatively clear of competition. Now it looks like the sort of month where time goes to die.
- Tomb Raider: Legacy of Atlantis, February 12
- God of War Laufey, February 16
- Persona 4 Revival, February 18
- Fable, February 23
- Metro 2039, February TBC
The new games release schedule for Feb 2027 reflects one of the strongest months of the console generation. It's an exciting lineup, and I have no idea how I'm going to play them all. God forbid Rockstar relaunches GTA Online within this timeframe.
I wouldn't advocate for a Fable delay were it not for Sony Santa Monica deciding to date God of War Laufey for February at SDCC. It's hard not to feel as if PlayStation Studios has made an active decision here. It swerved clear of the relatively clear January and March windows to position its first PS5 exclusive of 2027 a week before one of Xbox's most important upcoming titles.
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"We really want to give it its own space – its chance to shine"
Matt Booty, Xbox CCO
Remember, Fable is a multiplatform release. Xbox is surely hoping that positive reception from the massive audience of PS5 players will help push this long-awaited franchise revival to new heights – reestablishing Fable as a core pillar of the Xbox platform, one which could (whisper it) draw PlayStation owners to Xbox when it inevitably comes time for a platform-exclusive sequel to Project Helix.
The situation is complicated further by Xbox granting five days of early access to whomever pre-orders the Premium Edition. So, come February 18, PS5 owners will have a tough choice to make. If Xbox is serious about wanting to return to growth in 2027, having recorded a $1.7 billion decline in revenue last year, then it needs to give Fable the clearest runway to succeed on both platforms.
When I spoke with Playground Games' general manager in June, he noted that there was "a little bit of disappointment" within the studio that Fable had been pushed to 2027. I'm certain that another shift would be similarly received internally, but the argument for Fable's original delay still rings true today:
"We could all absolutely see the benefits of that movement – moving out of that really congested period towards the end of the year, and obviously avoiding Grand Theft Auto," said Ralph Fulton. "The thing I love about it now, and the thing I've tried to sell the team on, is that going into February and having a much less contested window allows us the opportunity to go out and really make a moment for ourselves, and get the attention that I think this game deserves."
Fulton is correct in his assessment. Fable is deserving of attention. Everything I have personally seen of the game so far is exceptionally promising, and I firmly believe that it has the capacity to reshape the way we think about RPGs through its expressive, interlocking living population and social systems.
What Fable needs is the space to shine. Room for discussion to flourish out of it, rather than risk getting caught in the inevitable, exhausting 'Kratos vs. Laufey' debate that's surely (and sadly) going to dominate February.
Related Stories:
Making sense of Microsoft's messy return to console exclusivity

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
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