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  1. Games
  2. RPGs
  3. Clockwork Revolution

450 words on Clockwork Revolution, the console exclusive that may mark the end of an era for Xbox

Features
By Josh West
Published 2 July 2026

inXile Entertainment is leading the return to console exclusivity in 2027 amidst a volatile restructure that threatens to change the way Xbox makes games forever

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Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
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I hope that Clockwork Revolution doesn't mark the end of an era for Xbox. Every time I see it in action, I feel like I'm getting a glimpse into the future of role-playing games.

inXile Entertainment is showcasing an experience built on a foundation of depth and flexibility; an RPG where you're charged with changing the past to take control of your future. Expressive combat and detailed customization combining with a spiraling approach to choice and consequence. If Clockwork Revolution delivers on its potential, it'll show what can be achieved when a talented team is afforded six years to raise its creative ambitions.

Image 1 of 8
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)
Clockwork Revolution screenshot
(Image credit: Xbox Game Studios)

Following the Xbox Games Showcase, CEO Asha Sharma announced an internal reset. While she stated that "a reliable pipeline of first- and third-party exclusives and new IP are critical to our success", it was also acknowledged that Xbox has "over extended" itself after expanding too rapidly under old leadership. Rumors of widespread layoffs and studio closures have followed.

I suspect the version of Xbox that exists by 2027 will be one that prioritizes shorter development cycles, less creative risktaking, and a pivoting of resources to support faster deployment of "industry-defining franchises" like Fallout, Forza, Gears, and Halo. Which is to say, it won't necessarily be an environment where something like a Clockwork Revolution is possible.

Clockwork has this neat system built around the lives of companions. As you reach into the past, pulling at threads to reshape the steampunk city of Avalon, the worlds of your favorite characters can change in unexpected ways. "The crew you come back to might not be the same one you left," teases game director Chad Moore. It's a big creative concept layered atop wild time manipulation / displacement powers, and storytelling split across different timelines.

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There's a reason Clockwork has been selected as the first Xbox console-exclusive of 2027. It could be a genuine system-seller, the sort the Series X desperately needs. There's also a chance it'll be the last of its kind. Clockwork Revolution will technically mark the first inXile release for Xbox. The team was acquired in 2018, and spent its first two years in the XGS ecosystem shipping Wasteland 3. Six years later, the most ambitious RPG in inXile's history is almost here.

In an era where development is more complicated, expensive, and time intensive than ever, it's going to take that sort of timeframe to create something capable of pushing genre boundaries. My fear is that a changing Xbox, one more brutally responsive to industry pressures, may no longer burden the risk of producing new IP in this way. Clockwork Revolution is among my most anticipated games, I just fear it'll mark the end of Xbox's acquisition misadventure.

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Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

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