Is a great indie alternative to: Hand-holding, run-and-gun FPS.
Find modern shooters too straightforward? Sick of just aiming your scope down a corridor and marching forward pulling the trigger until everyone is dead? Bored of simplistic level layouts full of things to hide behind for a bit of the old magic healing?
Well how about an FPS that forces complete management of your gun as a fully functioning mechanical device? With every element operating exactly as it would in a real fire-arm, actually firing a shot is the easy part. Every element of using a gun, from removing and reloading magazines, to operating the safety catch, to checking the chamber, to cocking and aiming is a separate manual action. There's also a full physics simulation for bullet velocity and ricochets, and absolutely no HUD, meaning that the only way to keep an eye on your ammo count is to open the gun and have a look.
Oh, and did we mention the permadeath and total lack of restart points? Yeah, those are a thing too. Though the level design is randomly generated, meaning that there's not technically
any back-tracking punishment, at least.
How to get it: Reciever is currently available for $4.99/£3.14 via the dev's site, or for free if you pre-order its upcoming action game Overgrowth.