In a big win for JRPG sickos, Square Enix confirms Final Fantasy Resonance is being made by the team behind Octopath Traveler and more, if the HD-2D art style didn't already give it away
Team Asano is the right team for the job
Square Enix has confirmed that Final Fantasy Resonance is being made by Team Asano, which is rather excellent news if you enjoy the likes of Octopath Traveler, Bravely Default, and the latest Dragon Quest HD-2D remakes of games one to three.
Following the new Final Fantasy game's big reveal at the latest Nintendo Direct – you can see everything announced at said Nintendo Direct here – Square Enix kicked off a good ol' livestream to share more about the upcoming game.
While Final Fantasy Resonance's HD-2D art style might have been a giveaway, Square Enix confirms that the game is indeed being made by Team Asano. In fact, Tomoya Asano is serving as an executive producer on this one.
Also spotted by the ever-reliable Genki on Twitter, Final Fantasy Resonance producer Keisuke Nakashima says it'll take you 30-40 hours to complete the JRPG, though completionists can expect to spend up to 80 hours on this one. We've also got a glimpse of the open-world map, Chocobo riding, and flying an airship.
While it's only been a few days since the reveal, some excitement for Final Fantasy Resonance has been sticking around GamesRadar+ towers. My colleague Austin called the JRPG "the one Final Fantasy game I've wanted for eight years," and I think the news that Team Asano is behind this one only adds to that.
Essentially, there are plenty of Final Fantasy fans – me, hello – who have been calling out for an old-school, turn-based JRPG that hits the nostalgia vibes like some of the games that Team Asano has put together. Look at Octopath Traveler or any of the recent Dragon Quest HD-2D remakes, and you'll see what I mean – turn-based combat when real-time has become the go-to, graphics that are familiar yet refreshed, and so on.
Final Fantasy Resonance has made a good start, then, and I'm interested to see what's to come. October 22 can't come soon enough.
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I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
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