Final Fantasy Resonance is almost my dream FF game, but its link to Square Enix's mobile games leaves me cold
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Final Fantasy Resonance makes a striking impression. While Square Enix, and specifically the internal division Team Asano, have been making some excellently modernized takes on retro-styled RPGs for some time across the likes of Octopath Traveler and Dragon Quest, the publisher's premier series, Final Fantasy, has always been left out. Until now. That immediately puts a whole lot of weight behind Final Fantasy Resonance as a project, and as a huge fan of the classics – Final Fantasy 4 'til I die – it was an electric reveal at the recent Nintendo Direct.
That is, until the trailer revealed it'd play host to a litany of returning characters from previous Final Fantasy games, which sounds an awful lot like the grindy, gacha-hungry Final Fantasy Brave Exvius. That makes sense because, well, it is. Looking more closely, Final Fantasy Resonance adapts that mobile game's first story arc. Ah. Generally, I'm happy for mobile games to shed their on-the-go, often-money-hungry trappings, but it's deflating that the RPG series' first true foray into the HD-2D treatment, from Team Asano no less, has to work within the confines of Brave Exvius rather than being an original undertaking.
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As a series fan, I've put my fair share of time into some of the franchise's many mobile games – in particular Final Fantasy Brave Exvius, Final Fantasy 7 Ever Crisis, and the long-defunct Mobius Final Fantasy. I've never come out of the end feeling particularly good about myself, suffering through long, drawn out storylines with staccato, weightless gameplay, juggling the pros and cons of a multitude of live service, lootbox-esque, gacha spins. Yes, I did have Ariana Grande in my party. No, I'm not proud of it.
OK, fair complaints. We've all slipped into live service stupor at one time or another. At any moment, I'm primed to slip back into something like Honkai Star Rail. But then, surely Final Fantasy Resonance, which is "far from just a direct port" and has "been refined and extensively rebuilt as a full-fledged console-quality RPG experience" should be exactly what I want to fix my problems with Brave Exvius, right? On paper, that's correct – I did spend a lot of time playing Brave Exvius wishing it would just let me get on with the story, and that it could have properly designed RPG battles that don't just lean on power scaling and flashy pixel effects.
The problem is that I still feel burned by the experience all this time later. And it's compounded across the other mobile games too. I feel a bit of a sting when I remember all the time I put into Mobius Final Fantasy is lost. When I remember that an interesting dive into the Final Fantasy 7 backstory is locked behind dull-as-a-badly-kept-Buster-Sword battles in Ever Crisis. My respect for a project that aims to salvage and reimagine Brave Exvius butts with my desire to simply see a brand new retro-styled Final Fantasy, and the bad memories have me wondering about the capacity Brave Exvius has to delight given how bogged down in being a mobile game I remember it being.
Don't get me wrong, I really like Final Fantasy's capacity to change and evolve as the RPG series has become more modern. But, as someone who also loves to dip back into old school RPGs to grind levels, weep against unfair bosses, and explore vast worlds that would simply be impractical to develop to a modern fidelity – there's something truly special about the first six Final Fantasy games. The idea of taking modern design principles back into that framework is tantalizing (and I'd say the same if they made one in PS1 style too). I worry Final Fantasy Resonance's big first swing into FF doing something legacy facing that isn't a simple spin-off could be wasted on adapting Brave Exvius.
Yes, I am a bit grumpy. My time with Square Enix's mobile games have given me reason to be. Except… There is one glimmer of hope left, and it comes from another RPG series: Octopath Traveler 0. Released just last year, this is another HD-2D RPG that Team Asono worked on, and it's phenomenal. I've still not finished it, but I've been treasuring melting into its world when I get the time, and I can see why we called it "the strongest entry in this retro-styled JRPG series yet" in our Octopath Traveler 0 review.
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Like Final Fantasy Resonance, it's also an adaptation of a mobile game – Octopath Traveler: Champions of the Continent. That mobile game got a middling reception. I didn't even know it existed until the redo was announced. While I'd still prefer a fresh take on a retro-styte Final Fantasy, maybe a part of me is just too close to Brave Exvius to feel completely at ease with the idea of Final Fantasy Resonance until I see more. But, thanks to Octopath Traveler 0, I'm willing to give it a chance – maybe it'll resonate with me after all.
Check out our best Final Fantasy games list for more adventures while you wait!

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more.
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