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  1. Games
  2. Action Games
  3. The Legend of Zelda
  4. The Legend of Zelda: Ocarina of Time

After 16 months, Zelda Ocarina of Time expert completes a hitless, totally randomized run of the game: "I genuinely didn't think it was gonna happen"

News
By Dustin Bailey
Published 28 July 2026

"That was the hardest thing I've ever done"

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Link as he appears in the final battle of The Legend of Zelda: Ocarina of Time
(Image credit: Nintendo/MajinPhil)
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MajinPhil jokingly describes himself as your "friendly neighbourhood masochist" on his YouTube page, and looking at his history of challenge runs, it's easy to see why. He 100%ed The Legend of Zelda: Majora's Mask without taking a single hit in 2024, and then beat a completely randomized version of the game hitless in 2025. The next logical step, it seems, was doing the same with an Ocarina of Time randomizer.

Randomizers are mods that shuffle the locations of enemies and items within a game. They offer a challenge similar to speedrunning, where a player's knowledge and mastery of a classic game is put to the test – in this case, it's just tested in a completely different way with every run. Typically, a randomizer has some built-in safeguards to keep the game from being completely unwinnable, but beyond that, it's all fair game.

MajinPhil's Ocarina of Time randomizer challenge, which he'd been streaming on Twitch for 16 months, had some additional parameters, too. Most notable is the fact that he could only take a single hit before dying – and he's not allowed to block. Taking a single hit from any enemy, even when MajinPhil is behind a shield, is an instant death that also deletes the save file.

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So you might start to see why this challenge ended up taking 135 attempts across 16 months. But hey, the winning run, which kicked off last week, had an auspicious start. "I'm calling it now: this is going to be a banger," MajinPhil said near the start of run 135. "I'm manifesting a banger here. Manifesting a banger. 135? That's some good shit."

There are some tricks in MajinPhil's favor here, like the fact that he can save and quit at any time to get out of a bad situation – the caveat being, of course, that he has to run all the way back to wherever he saved, past loads of respawned enemies, every time the game restarts.

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AFTER 18 MONTHS AND 135 ATTEMPTS IT FINALLY HAPPENED!! OCARINA OF TIME RANDOMIZED WITH ENEMIES RANDOMIZED BEATEN WITHOUT TAKING A SINGLE HIT!!! I CANT BELIEVE ITS OVER- ITEMS RANDOMIZED- ENEMIES RANDOMIZED-NO GLITCHES- BEAT ALL BOSSES- NO BLOCKING WITH SHIELD- HIT = FILE… pic.twitter.com/NNA3BaOm1pJuly 28, 2026

If you want some examples of just how devious this can be, MajinPhil's previous run ended when an invisible enemy appeared with a rare glitch, present even in the original game, that rendered it briefly invulnerable. You'd think that the multiple Iron Knuckles that appeared in the very first dungeon of run 135 might've been similarly dangerous, but MajinPhil bypassed them without much trouble.

Once he finally reached the threshold of the final boss fight, MajinPhil took a moment on stream to get up, pace around the room, and collect himself. "For anyone saying I'm being dramatic, I promise you I'm not," he explains. "I've been doing this challenge since March of 2025. This is the first time I've ever gotten this far."

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Experienced Ocarina of Time players will know that the scariest part of the final few fights is the back-and-forth with Ganondorf, where you bounce a ball of magic back at the boss like it's a tennis match. At one point, there's a rally that stretches on for an absolutely absurd 18 swings. MajinPhil laments that as "bullshit" – but a type of bullshit he manages to clear, just before clearing the castle escape and dealing the final blow to Ganon.

By the time the ending starts to play, MajinPhil sounds like he's on the verge of hyperventilating. "My head's freaking out," he tells his viewers. "I'm freaking out, man. I can't believe I beat it. It's actually so much more intense than Majora's Mask. This feels so much more intense. The wind-down is like… I can't explain how I feel. The feeling of all that anxiety from the beginning of the stream, like it was two hours of anxiety – two and a half hours of anxiety – all released when that final Ganon hit [was] hit."

After 16 months of trying, "I genuinely didn't think it was gonna happen," MajinPhil admits, and says "that was the hardest thing I've ever done, gaming-wise." The scariest part? Now, I reckon, he's gonna have to try and figure out an even harder challenge.

Shigeru Miyamoto admits Nintendo's been pumping out "a lot of remakes" as Ocarina of Time approaches, but says most people stopped playing the original games within 5 years anyway.

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Dustin Bailey
Dustin Bailey
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Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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