After 392 billion monsters slain in Diablo 4 Lord of Hatred, Blizzard stats reveal ARPG players prefer Warlocks to Paladins by almost 2 to 1
Meanwhile, more than 700,000 players have been killed by Mephisto
Diablo 4's Lord of Hatred expansion has been out for a few weeks now, enough time for Blizzard to assemble some startling statistics about how players are spending their time in the game. The DLC adds two new classes, Warlock and Paladin, but these stats reveal a clear favorite.
Over on Twitter, Blizzard shared an image revealing some of the key player stats from Lord of Hatred so far. Mephisto, the titular antagonist of the expansion, has managed to fell 704,000 players so far, while players have managed to click-kill a shocking 392 billion monsters. Those are some big numbers, for sure, but not entirely surprising if you take into account how massive Diablo 4 has become, not to mention how quickly some of the game's most overpowered builds can demolish scores of demons.
These stats paint a pretty bloody picture of your fight against Hatred. We love it. pic.twitter.com/xADX2aqu15June 11, 2026
What interests me is the data on how many people are choosing Warlocks compared to Paladins, because there's a pretty huge preference for the latter. Specifically, Blizzard says 1.4 million Paladins have been created since Lord of Hatred launched, and 2.1 million Warlocks.
I suppose it shouldn't be too much of a surprise that Warlocks are more popular than Paladins. Warlocks are flashy spellcasters with sick tattoos and horns on their heads, and Paladins are just heavily armored holy warriors with a melee focus. Both classes have been well-received generally, but it's easy to see which one would command the most attention in a startup screen.
For me, the Paladin's more passive playstyle is ideal for the way I play Diablo 4, which is to say I much prefer to mindlessly click baddies to death at the end of a long day rather than dealing with summons and shards and skill synergies. More power to anyone who likes digging deep into buildcrafting, and clearly I'm in the minority here, but I'm team Paladin for now.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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