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  1. Games
  2. Platforming Games
  3. Spyro: A Realm Beyond

Spyro: A Realm Beyond dev says the "loud and consistent" fans who bought 11 million copies of the Reignited trilogy helped manifest the series' first new game in years

News
By Scott McCrae Contributions by Josh West
Published 11 June 2026

"Going independent was taking on massive, massive risk," says studio head Paul Yan

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Spyro stands on a skateboard in the Reignited Trilogy.
(Image credit: Toys for Bob)
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Toys for Bob developers have explained why they returned to Spyro instead of tackling a certain other Microsoft platformer series.

Speaking to GamesRadar+, Lou Studdert, associate creative director on Spyro: A Realm Beyond, and Paul Yan, studio head at Toys for Bob, were asked why the studio chose to return to the Spyro series for its collaboration with Microsoft. While the team has worked on the franchise before, many wondered if the previously announced collab would be a new Banjo-Kazooie or any other game franchise Microsoft owns (including Crash Bandicoot, which Toys for Bob led development of for its last two games).

"Honestly, Spyro has kind of a deep place in our studio's heart," Studdert explains, referencing work on the Skylanders franchise, as well as the Spyro Reignited Trilogy. He adds, "We've always admired that kind of small but mighty underdog story of the character that's taking on these overwhelming odds, you know, we see ourselves in that a little bit, and honestly, it just was a no-brainer."

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Studdert adds that "since we made Reignited, we have had the hope to take him further," and that "we always wanted to return to the world of Spyro, to bring that character forward, and so time was right, and we left it to chance."

Spyro™: A Realm Beyond | Cinematic Announce Trailer | XBOX Games Showcase 2026 - YouTube Spyro™: A Realm Beyond | Cinematic Announce Trailer | XBOX Games Showcase 2026 - YouTube
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Meanwhile, Yan notes that the studio was a bit more confident with the idea of taking on Spyro. "Going independent was taking on massive, massive risk, right? It's taking a bet on ourselves," he says, adding: "We knew coming out of Reignited – that title sold over 11 million copies, so there's an audience that woke up to show up for that series."

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  • Spyro in Spyro: A Realm Beyond trailer "Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond
  • Spyro in Spyro: A Realm Beyond trailer Spyro: A Realm Beyond devs don't have time or budget for all the "cool ideas" they had, lead says

"Every year, every gaming event we hear the fanbase show up, like, 'when is there going to be a new Spyro title?' even before we had even pitched this," Yan explains. This in turn helped the studio in pitching the new title. "When we came up to Xbox and said, listen, here's our plan, we said, 'look, there's a community, it's loud and consistent, they know what they want, you're here to make this game, what else do you need, let's get this thing going."

Yan adds, "I'll say that we love Spyro, love Banjo, love all these types of titles," while shouting out the recent resurgence of platformer icons through Rayman Legends Retold and Astro Bot. "We've been doing this all along. It's not a new thing that we're shifting to, but we want to carry that type of experience into the world." He explains: "We think that the world needs these types of experiences, and we want to make them."

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Spyro: A Realm Beyond devs "hope that this is the first of many" new games in the series: "We want Spyro to live on for a long time."

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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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