REPO is making a big change to Overcharge "that makes the game harder every 10th level" and it won't just be "a gimmick for no reason"
I've heard of chargebacks but this is ridiculous!
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
REPO is 2025's biggest surprise hit so far, in terms of something that's gone from obscurity to superstar status overnight bringing in a staggering amount of reviews. The co-op horror game where you play as funny little robots moving furniture received its first update in the beta branch last week, but the game's developer has decided to make some changes to the new Overcharge mechanic based on player feedback.
Overcharge is a mechanic that was introduced to combat the somewhat overpowered option of just picking the monsters up and flinging them across the room. Holding any of the REPO monsters will then cause your little robot to explode after a while, because why not.
Well as it turns out, Overcharge made things a bit too difficult to deal with in the early hours of the game, which has lead the developer Semiwork to release a video titled "Let's do something about OVERCHARGE!"
In the video, the game's developers say "our end goal is to make REPO enjoyable on all levels and for all players," and to combat the new difficulty spike, the game is introducing a new system to make the game more difficult after each 10 levels.
The developer notes this system has been in the works for some time, but timed perfectly with the introduction of Overcharge. So in a future update, there will be no Overcharge until players reach level 10, with new gimmicks coming into the fold at 20, 30, and beyond.
The dev also mentions this new system won't be "a gimmick for no reason," and it has lore implications in the game.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


