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  1. Games
  2. Survival Horror Games
  3. Resident Evil
  4. Resident Evil 7

Oh, Resident Evil 7's notoriously disgusting setting was actually just Capcom trying to create a more authentic American experience

News
By Jordan Gerblick
Published 16 December 2025

So that's why it's so scary

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Baker family dinner Resident Evil 7
(Image credit: Capcom)
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Resident Evil is my favorite game series, but even I admit I'm utterly repulsed by one of the best games in the franchise, Resident Evil 7, to the point where I don't have any intention of ever playing it again. As it turns out, I have none other than the land of the free and the home of the brave to thank.

Capcom veteran and Resident Evil series producer Jun Takeuchi recently shared insights into the studio's top-level plans for the franchise for the November 2025 issue of Japanese print publication Nikkei Entertainment!, and in doing so, shared this eye-opening tidbit about one of the main goals in developing Resident Evil 7. We don't have any direct quotes from Takeuchi as the interview has yet to be translated, but trusted fan resource account Project Umbrella Re: Digest shared a summary of what Takeuchi said on Twitter.

Apparently, Capcom's approach for Resident Evil 7 was to "expand the series" through "culturalization," and in service of this effort, the developers visited actual American households and studied "the living conditions & lifestyles seen in [Resident Evil 7]."

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Watch full video here:

In Nikkei Entertainment! (Nov.2025) CAPCOM executive & BIO producer Jun Takeuchi talks about the current global strategy for the series after BIO6 & BIO7. He also mentions their views on AI & remakes.(thread ↓)#REBHFun pic.twitter.com/IHJdgBQYHfDecember 16, 2025

I've never really stopped to think what exactly it is about Resident Evil 7 in particular that disturbs me so much more than, well, pretty much any horror game. Is it the tragedy at the heart of Ethan Winters' tormented existence? Is it the presence of Jack Baker, the hulking patriarchal psychopath who can burst through walls and squash your head like a watermelon at any moment? None of that is pleasant, for sure, but armed with this new information from Takeuchi, I have a stronger theory.

Maybe, it's just because it hits too close to home, literally. Those amber dusk hues, the abandoned, dilapidated house, the boarded up motorhome in the backyard, the familial dysfunction. It all looks like a scene straight out of backcountry America, like something that would attract my morbidly curious gaze as I drive through the rural hills of Prescott, Arizona. I've never seen a police station that looks like the one in Raccoon City, but I have seen a lot of homes that look like the Baker family's.

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  • Resident Evil 7 screenshot in first-person of a gun being aimed and fired at Jack Baker as he raises a metal weapon at the player The Last of Us inspired Resident Evil 7 because Capcom "wanted the critical acclaim"
  • Three people sit around a table in Resident Evil 7 Resident Evil 7 dev says a lot of horror game's flaws were "vividly present" during development – "and roundly ignored"

Yeah, I am definitely not playing that game again.

Resident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"

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CATEGORIES
Horror Games
Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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