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Take a bow, Arc Raiders players: your degeneracy surprised even Embark, which didn't expect all the wallhacking – "We have to continuously find ways to waterproof the experience"

News
By Austin Wood published 12 December 2025

"There are quite a few things that have taken us by surprise"

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Arc Raiders
(Image credit: Embark)
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Enough monkeys and a typewriter will produce Shakespeare, and enough gamers and a loot economy will produce exploits. Arc Raiders developer Embark Studios felt this firsthand as it watched millions of players discover and disseminate ways to access loot hotspots normally gated behind rare keycards by – checks notes – running into a corner really hard. This was not on the studio's bingo card, it turns out, and it wasn't the only surprise.

Speaking with PC Gamer, art director Robert Sammelin says, "There are quite a few things that have taken us by surprise." You can only do so much testing internally, and your own team's enthusiasm for loot may not match the bottomless hunger of tempted gamers. (Our Arc Raiders loot cheat sheet will help you with that, the legitimate way.)

"Other things are sort of more or less known, because we have to continuously find ways to waterproof the experience and figure out how to mitigate anything that is either generally damaging exploits or just general bugs," Sammelin says.

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Sammelin says "we've tested and tried out a lot of things throughout the years," but to "see the players utilising especially the physicality of a game like this" is "genuinely surprising." It's "mostly delightful things," he says, watching how players have worked out and expanded on corner cases that Embark did identify in testing, but equally there's been a wealth of unexpected directions.

Just recently, Embark fixed a wealth of out-of-bounds glitches which grew in popularity after the usual wallhacks were stopped (by filling illegally accessed rooms with flamethrowers, might I add). It's like the arms race between hackers and anticheat: close one backdoor and another pops up.

Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable.

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CATEGORIES
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Austin Wood
Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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