Silent Hill f game director says "it was absolutely critical" for the game set in Japan to not simply "copy" previous titles – it had to "really understand" that horror atmosphere

Hinako Shimizu limping towards a monster while a red fog engulfs a house behind her during the reveal trailer for Silent Hill f.
(Image credit: Konami)

After Konami shared the first look at Silent Hill f gameplay during last week's PlayStation State of Play, it has hosted its own showcase in the form of Konami Press Start. During this stream it expanded on some of the company's announcements from Summer Game Fest, including a deep dive on Silent Hill f's development and interviews with its creators.

Series producer Motoi Okamoto opens the segment saying that "Silent Hill was a series that fused the essence of western horror and Japanese horror, as the series progressed I felt that the essence of Japanese horror was lost." After the likes of Homecoming and Downfall (which were developed by American and Czech studios, respectively), Okamoto felt "a desire to create a Silent Hill with 100% essence of Japanese-style horror."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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