Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Xbox exclusivity explained
  • G+RLS Podcast
  • SDCC 2026 schedule
  • New Games 2026
  • GTA 6 pre-orders
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

"I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games

Features
By Austin Wood
Published 9 December 2025

"If we create what only we can create, the world will gladly accept it"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Milano's Odd Job Collection
(Image credit: XSEED Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
2
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Originally released on the PlayStation 1 in Japan in 1999, cozy life sim Milano's Odd Job Collection returns today, December 9, with its first official Western release. For 11-year-old protagonist Milano, it's a modernized adventure through part-time jobs and indoor decorating conveyed through charming minigames and timeless pixel art. For 61-year-old original creator Ryuichi Nishizawa, it's been a long time coming.

Nishizawa has been making games in Japan since the arcade days of the 1980s, leading or contributing to dozens of releases spanning multiple consoles and companies, from the PlayStation family to the Dreamcast, Super Nintendo, Genesis, and TurboGrafx. He's floated around the industry a fair bit, but spent quite some time at Westone Bit Entertainment. Milano's Odd Job Collection, which saw Nishizawa head development from concepting onward, has quietly snowballed into one of his more recognizable games behind the likes of Wonder Boy.

Milano's long-awaited re-release – which Nishizawa is also enjoying from the sidelines, as he hasn't worked on the new version directly – has come at the perfect time. In an interview with GamesRadar+, Nishizawa reckons Milano's Odd Job Collection is not only a timely ancestor of some of the cozy games we have today, but also exactly the type of game he hopes to see more Japanese developers create going forward: something proudly, overwhelmingly, and unmistakably Japanese.

Latest Videos FromGamesRadar+
Watch full video here:

Working like it's 1999

Milano's Odd Job collection minigame screenshots

(Image credit: Implicit Conversions / XSEED / Marvelous)

GamesRadar+: What was your response when you first learned of this re-release for Milano's Odd Job Collection?

Ryuichi Nishizawa: I always believed that someday the game would be re-released, so my first reaction was, "Ah, its time has finally come."

You may like
  • Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space. Ex-PlayStation boss thinks "we've lost a lot of the variety in games" thanks to rising costs
  • Pragmata screenshot taken on PS5 Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
  • Pragmata character Diana holding her hand up Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded

Did you ever have or hear of conversations about a potential re-release for this game in the past? Was it something you'd considered or hoped for yourself?

When people started calling the PlayStation 1 a "retro console," which was a surprise to me in itself, I occasionally received casual messages on social media from retro game fans saying they were hoping for a re-release of this title. I also noticed that many players who love discovering older games – including younger fans – had already explored most of the 16-bit era and were now eager to dig into PS1 titles. That made me feel that this is the best time for this game to return.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

It feels like a lot of great games from this era are still only officially available in Japan, which is why some Western players have turned to unofficial translations. How does it feel to see Milano's Odd Job Collection getting an official release in the West?

Just like with Monster World IV, I was very surprised to learn that unofficial fan translations existed. It made me realize there are incredibly passionate gamers around the world. When we were developing the game, we weren't thinking about the global market at all – only Japan. So localization was never planned. The game is packed with many Japanese cultural elements and the UI is entirely designed in Japanese. When I heard it was getting an official English release, I thought, "The localization staff must have had a very difficult job… I feel kind of sorry for them!" (laughs)

Is it flattering to see Western fans who want to play or share your game so badly that they translate it themselves?

You may like
  • Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space. Ex-PlayStation boss thinks "we've lost a lot of the variety in games" thanks to rising costs
  • Pragmata screenshot taken on PS5 Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
  • Pragmata character Diana holding her hand up Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded

I am always humbled by the passion fans have for games. Sometimes fans directly tell me, "This title seems influenced by your work," and such messages are truly inspiring. It's always surprising and delightful to realize, "Wow, there are fans in that country too." I believe that these fan-driven activities influence creators across borders, because they teach us things like "They don't enjoy this part as much," or "Wait, this detail is what they find interesting?" – discoveries that help us grow.

Milano's Odd Job collection minigame screenshots

(Image credit: Implicit Conversions / XSEED / Marvelous)

There's been some recent discussion about Japanese games made with Japanese versus Western sensibilities in mind, and how Japanese game developers can find success by leaning into what makes their games unique, rather than minimizing those elements and going for broader appeal. How do you feel about the different tastes of Japanese and Western gamers, and what are your thoughts on the themes and sensibilities of Milano's Odd Job Collection?

That is a very good question. My recent research theme is: "Japanese games are said to be unique – but what exactly makes them different from Western games?" I believe that recognizing the uniquely Japanese characteristics in games – traits we often overlook ourselves – will allow us to systematize and pass down Japanese-style game development to the next generation. In Japan, we do not yet have a curriculum that teaches uniquely Japanese game creation, so young developers tend to learn from Western systems. This risks losing the originality that Japanese games have cultivated. I feel a strong need to prevent Japanese-style game development from being lost.

This game was created without any consideration for the global market, and I believe that is why it turned out to be so distinctly Japanese. Japanese creators of my generation grew up surrounded by original Japanese art forms – music, TV dramas, films, manga, anime – and those influences age like fine wine within us and become the games we create. Today's creators must think globally, but that is exactly why we must first understand what makes games "Japanese," and create based on that strength.

You've been making games since the 1980s. Compared to your early years, how would you say global releases for Japanese games are discussed and treated nowadays?

The biggest change over my 40-year career is the dramatic growth in the gaming population. Japanese culture as a whole has become admired worldwide, even beyond gaming. Events like Comiket and cosplay conventions now take place globally, and more young people are learning Japanese or studying abroad in Japan. Previously, many Japanese people believed they had to speak English when dealing with foreign visitors, but now those visitors show interest in Japanese and sometimes even feel sorry for not being able to speak it – an astonishing shift.

Therefore, I believe Japanese game creators should continue making games that are unapologetically Japanese. If we create what only we can create, the world will gladly accept it.

Milano's Odd Job collection minigame screenshots

(Image credit: Implicit Conversions / XSEED / Marvelous)

People talk about how hectic game development can be, but you also hear that it isn't always that way. How would you describe the development process of making the original version of Milano's Odd Job Collection?

The team size was around 10 people. A major theme of this project was nurturing young staff, so I handled the original concept while entrusting level design to the younger members. Since I normally took responsibility for both game design and level design, this was likely the first project where I did not handle the level design myself. At the time, hiring professional voice actors was uncommon, so the voice work was done by internal staff.

The most important production challenge was ensuring stable quality for a massive volume of pixel art animation. Animator Maki Ohzora not only created the character designs but also drew every key frame of the animation. Multiple graphic designers digitized her drawings to complete the work. It was incredibly demanding, but thanks to that approach, we achieved a remarkable level of consistency in animation quality throughout the game.

This game is being re-released for a reason, of course. Some people clearly want to play it even today. What would you say is the strongest or defining element of Milano's Odd Job Collection that has stood the test of time?

I think choosing to specialize in pixel art animation – on a platform like the PS1 that could display polygons – was meaningful. It was a strength of Westone as a studio, and because we committed to that direction, people today wanted to revive the game. At the time, I did not think deeply about it, but pixel art turned out to be a form of expression with value that transcends generations. The meticulous process of placing each pixel is digital yet feels akin to analog fine art. Looking back, it was a unique visual approach that emerged during a transitional era of technology. Western fans helped me realize the charm and enduring appeal of that style.

The title character vacuums the floor in Milano's Odd Job Collection

(Image credit: XSEED)

Games and player expectations have changed tremendously since 1999. What are your thoughts on hypothetically making a new game that looks and plays like Milano's Odd Job Collection today? If you were to approach this type of game again, what do you think you would do differently?

I recently learned the term "Cozy Game," and some specialists told me this game sits near the origins of that genre. It even predates Animal Crossing, so there is a possibility that it influenced some creators – although I suspect most people today have never heard of it! (laughs)

As someone who has made many platform action games, my impression is that modern platformers are repeating familiar ideas.

Ryuichi Nishizawa

If I were to make a similar game again today, I would want it to stand firmly at the heart of the Cozy Game genre. Since there is now a clear audience for such experiences, I would love to revisit my original vision for Milano and create another game for 11-year-old girls. But this time, the players would be girls all around the world, with different personalities and cultures. And if we could achieve that using pixel art again, I think it would be delightful. There are many pixel art lovers and skilled artists around the globe. Pixel art craftsmen may be nearly extinct in Japan, but they still exist in other countries. I would love to gather them and aim for the ultimate pixel art Cozy Game.

How would you define the type of game you want to make, and how has that definition, and your ambition, changed over time?

I love movies, and I stream overseas dramas every day. My favorite movie genre is action, especially high-octane movies like John Wick, Kingsman, Spider-Man, Mad Max, The Matrix, etc., that contain elements like car chases, shoot-outs, martial arts, and giant explosions. From the perspective of an action movie fan surveying the current scene, I feel there are fewer directors who create physical action. Since CGI can do anything now, I am increasingly drawn to films where real performers execute real stunts. I strongly hope that directors who can create action films will continue making them.

I believe the same can be said for games. As someone who has made many platform action games, my impression is that modern platformers are repeating familiar ideas. Even in an age when realistic 3D visuals dominate, side-view platformers offer a simplicity that results in deep gameplay, direct control, and highly accessible fun – which is why they still maintain a loyal fanbase.

I want to develop this genre once again. Not by making it louder or flashier, but by refining the pure joy of gameplay. I am currently planning a brand-new platform action game with Kouichi Yotsui – the creator of Strider. I would love to establish this project and present a game that people will recognize as a new style of platform action and enjoy to the fullest.

(Editor's note: This is the first time this project, co-created with Yotsui, has been discussed publicly. Nishizawa later clarified that it is in the very early stages of development, so he couldn't share more at this time.)


Former PlayStation boss says Nier Automata "revived" the Japanese games industry and convinced developers to stop chasing overseas trends.

CATEGORIES
PC Gaming PS4 PS5 Xbox Series X Nintendo Switch Platforms PlayStation Xbox Nintendo
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.
Games Ex-PlayStation boss thinks "we've lost a lot of the variety in games" thanks to rising costs
 
 
Pragmata screenshot taken on PS5
Third Person Shooters Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
 
 
Pragmata character Diana holding her hand up
Action Games Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded
 
 
Pragmata co-star Diana
Third Person Shooters "There are only so many buttons on a controller": How Pragmata overcame huge design challenges
 
 
Dark Souls: Remastered Solaire
Dark Souls Dark Souls isn't "an especially difficult game," former Tekken boss says
 
 
Hidetaka Miyazaki speaks at Golden Joysticks 2018
Action RPGs FromSoftware boss Hidetaka Miyazaki teases unannounced games, says the dev should do what it wants
 
 
Latest in Games
Xenosaga character Momo as she appears in Xenoblade Chronicles 2: Nintendo Switch 2 Edition
Xenoblade Chronicles Nintendo awakens JRPG hopes as Xenosaga gets a fresh cameo in Xenoblade Chronicles 2 on Switch 2
 
 
Scarlet Deer Inn knight figure embroidered on cloth
Games In the history of games, I don't think anyone pulled off the feat of the coolest new game on Steam
 
 
A mime from Clair Obscur wearing sunglasses
Games Games like Clair Obscur: Expedition 33, Peak will help the industry escape its "fear," say experts
 
 
A sad-faced Mario on a blue background
Super Mario Nintendo added "anti-brother romance failsafe" to NES Remix to stop Mario from loving Luigi on Wii U
 
 
The Last of Us 2
Games The PlayStation Store and Network are chugging – a good sign for Sony's all-digital, no-disc future
 
 
Fallout 3
Fallout The Fallout 3 and New Vegas remasters are barely enough to fill the wait for Fallout 5
 
 
Latest in Features
Fallout 3
Fallout The Fallout 3 and New Vegas remasters are barely enough to fill the wait for Fallout 5
 
 
Meta Quest 3's power button and USB-C connection port
VR A night of Walkabout Mini Golf reminded me of one of the biggest flaws with the Meta Quest 3
 
 
Key art of the characters from Splatoon Raiders posing, cropped for a header image
Action Games Nintendo couldn't escape the courtroom during one of its biggest weeks of the year
 
 
Close up of Analogue 3D running Super Smash Bros N64 on LG OLED TV featuring Kirby with Link hat.
Retro Scanlines will help give your retro console visuals an edge, but not all CRT effects are equal
 
 
Warfare screenshot
MMO Games After years of failing to get into MMOs, Warframe finally won me over in 2026
 
 
A Link action figure from Tears of the Kingdom stands with Master Sword and Hylian Shield ready on a sky island
Toys & Collectibles Hasbro Pulse's track record with Star Wars proves it's the best fit for Legend of Zelda toys
 
 
LATEST ARTICLES
  1. Another Lanterns trailer has dropped, featuring Green Lantern's sworn enemy
    1
    Lanterns trailer introduces DC villain Sinestro and doesn't try to hide its Justice League connection
  2. 2
    In the history of video games, I don't think anyone else has ever pulled off the artistic feat of the coolest new game on Steam
  3. 3
    We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry, say experts
  4. 4
    Nintendo added a bizarre "anti-brother romance failsafe" to NES Remix to stop Mario from getting too close with Luigi on Wii U, expert says
  5. 5
    Bleach Thousand-Year Blood War season 4 release schedule: when is episode 1 on Disney Plus and Hulu?

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...