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  1. Games
  2. Action RPGs
  3. Nier

As fans revive Nier Reincarnation, game devs say giving live-service titles offline versions is trickier than you might expect – potentially more than "building something from scratch"

News
By Scott McCrae
Published 17 April 2026

"Making [an offline version] technically work and making it an enjoyable product are two different things"

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A young girl and a tiny ghost in Nier Reincarnation
(Image credit: Square Enix)
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As Nier Reincarnation is revived by fans through an offline version of the game, a developer has explained why offline versions of live service titles are rare.

As spotted and translated by Automaton, a programmer who goes by Itchie on Twitter (a former SNK and Square employee, according to Automaton. and currently business head at Tatsumi Electronics) explains that – while he empathizes with the wish for offline versions of these deleted games to show up upon the end of their live-service tenure – it's often not a viable choice for developers. He notes that while many would see a version like this as a simple "modification," the development work required would be akin to a full overhaul of a game.

Itchie adds, "Making [an offline version] technically work and making it an enjoyable product are two different things." He explains: "There is a strong risk that the game will end up playable but not entertaining, or that it will simply fall apart as a game." He also points out that there have been some cases where this has been a simple transition, but that those games will have likely been developed with the possibility of it being or becoming an offline game in mind.

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Elsewhere, a Japanese programmer known as Kei adds their personal experience. They explain, "I actually went through this exact situation once before," adding: "When we were about to shut down services, management told us to look into taking the game offline, so I calculated the man-hours required, and it turned out to be about the same cost as developing a brand-new game."

The dev recalls, "When I reported this honestly, everyone was completely taken aback. It actually seemed like it would be harder to pull off than just building something from scratch."

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Of course, in an ideal world, the pre-planning that makes these games easier to transfer to a new variant would be considered every time, because no matter how you shake it, losing access to a game that you potentially put money into sucks. And while Nier Reincarnation is the subject of this particular piece, it's not limited to mobile games either. While I don't have the most experience with departed live service games, everyone probably has one – Rumbleverse in my case – that they've lost access to entirely.

Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG, but he's not sure "how Square Enix would feel about that."

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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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