After launching Assassin's Creed Shadows and Star Wars Outlaws, Ubisoft dubs the market "more volatile" now amid rise of free-to-play titles and subscriptions: "Many new games are struggling"

Assassin's Creed Shadows screenshot showing female protagonist Naoe
(Image credit: Ubisoft)

In an era that's seeing declining numbers for physical software and an increase in live service games, digital purchases, and subscriptions, it comes as no surprise that studios are worrying about the future of one-time purchase full releases – and Ubisoft is no exception.

Just over this past year or so, Ubisoft oversaw a good few such launches – there was the hotly anticipated Assassin's Creed Shadows, of course, and before that, Star Wars Outlaws in 2024. It wasn't all that much compared to previous years, though, and the company notes as much in a new annual report filed in the United Kingdom. Ubisoft compares games from "the year to 31 March 2025," like Shadows and Outlaws, to the year prior.

"Following the FY25 [the "F" meaning fiscal here], FY26 is expected to see a slower rate of decline for physical software sales in the UK market," it writes. Just why has there been a decline, though? "The traditional 'full game' model of selling a single £50-60 game to a consumer as a one-time purchase continues to become less ubiquitous," as Ubisoft puts it, and that's because of alternatives flooding the market.

"With Multi Game Subscription services, long-running Games As A Service titles [in other words, live service titles], Free To Play games, and Cloud Streaming offerings all providing new and attractive ways for consumers to access gaming content," to be precise. "Consumers are playing fewer games," as well, and "playing them for longer" – think recent releases like Helldivers 2, which is still going strong nearly two years on.

I do also admittedly wonder what the "few notable exceptions" are, of course – but something tells me that the likes of Baldur's Gate 3 and Game Awards 2025 Game of the Year nominee Clair Obsucr: Expedition 33 certainly qualify.

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Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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