Five games you love that should go MMO

Why would it be good?

Because Pokémon has been set up as an MMO since the start. It's just been offline and for one player only.

Above: Pokémon rival battles would be much more satisfying against human opponents

An online Pokémon has vast scope. The multiple regions would make it by far the biggest game yet, and the expandablity afforded by a persistent online environment would allow new Pokémon and scenarios to be dropped in whenever Nintendo wanted to.

Subscription fees would mean we could finally say goodbye to buying two new games every couple of years. Towns could be made into genuine Pokémon trainer communities, with meeting places to arrange fights and share information on rare sightings. Big cities could even have colosseums where players could watch live battles between others and make bets on the outcome. And if Ninty integrated regular special events, like they do with the online tournaments in Mario Kart Wii, Pokéfans the world over could quite happily live in this game for the rest of their lives.

Will it ever happen?

With Animal Crossing going online, a mic finally appearing for the Wii and rumours of Nintendo already having recieved a pitch for a Pokémon MMO, this one is inevitable at some point (provided that hard drive turns up). When that point will be though, is anyone's guess.

What's next for Nintendo's best?
Zelda, Metroid, Star Fox and Pokemon need drastic
changes. Here they are

Down with the goblins - Or how to make MMOs fun again
We rip the genre apart, dig up its foundations, then put it
back together

Majority of MMO players transvestites?
Study reveals hidden culture of cross-dressing



10 reasons Final Fantasy XII is RPG royalty
You're a fool if you haven't played through this epic

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.