Undaunted by Oblivion remaster leaks, Skyblivion team behind the RPG's unofficial Skyrim engine remake says "both projects can exist" and "players are the true winners"

The Elder Scrolls IV: Oblivion official artwork
(Image credit: Bethesda Game Studios)

The lead modder behind the unofficial Oblivion remake Skyblivion continues to celebrate what leaks suggest is an imminent announcement of an official Oblivion remaster from Bethesda.

At this point, I genuinely admire the Skyblivion dev team's unwavering commitment to the unofficial Oblivion remake. It's been in development for 13 flippin' years as a PC-only Skyrim mod, and since leaked images surfaced this week and Xbox Support agents all but confirmed the official remaster is real, project lead Rebelzize has been nothing but transparent and steadfast in his commitment to his team's creative vision.

The dev team goes on to point out that Skyblivion is essentially a glorified Skyrim mod, and thus will only be available on PC. Therefore, "the remaster presents a wonderful opportunity for console players to re-experience Oblivion."

The Skyblivion dev team says "there is no need for comparison or a sense of competition between Skyblivion and a potential official remaster. Both projects can exist and thrive together, offering unique experiences for players." While the unofficial remake is a "labor of love" that offers "a distinct way to revisit Oblivion within the familiar framework of the Creation Engine," the official remaster would offer "its own set of advancements."

Again, I have to give it to the Skyblivion developers for taking this all in stride. I know I'd personally feel just a little deflated, but the modders rightfully point out that "players will be the true winners" because they get to "experience both a community-driven reimagining and a professional, modern version of this beloved game."

Skyblivion is due out in 2025.

While we wait for both games, here are the best RPGs you can play right now.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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