Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Avowed screenshot showing companions Kai and Giatta assisting in combat
RPGs Avowed and The Outer Worlds 2 weren't "disasters," but Obsidian admits "it's not good to release three games" in 1 year
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Fallout: New Vegas
Fallout Fallout: New Vegas' example shows how Obsidian can make games faster without needing "to change everything every time"
A player taking cover and shooting in The Expanse: Osiris Reborn
Action RPGs The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
A bustling town market beneath a looming castle in Fable
RPGs Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
Baldur's Gate 3 Drunken Master Monk in the House of Hope screenshot
RPGs Baldur's Gate 3 reveals Larian's commitment to perfecting its RPG recipe
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
The Blood of Dawnwalker screenshot showing Coen holding a sword
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
Pillars of Eternity 2 wizard holding a book surrounded by pink light
RPGs Baldur's Gate 3's early access approach wouldn't have helped Pillars of Eternity 2's "big miss" at launch, says director
The Future of Starfield hero image
RPGs The Future of Starfield: How Bethesda Game Studios is beginning to breathe new life into its most misunderstood RPG
  1. Games
  2. RPGs
  3. The Outer Worlds 2

Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there"

Features
By Heather Wald published 9 December 2025

Year in Review 2025 | The Outer Worlds 2 director on the future of the RPG and Obsidian

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The Outer Worlds 2 screenshot showing companion Aza standing before a moon that hangs in the sky. GamesRadar+'s Best of 2025 logo sits in the top right-hand corner of the image
(Image credit: Xbox Game Studios)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
25
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

When The Outer Worlds 2 was first announced in 2021, its first trailer showed off a big creature that definitely wouldn't be in the game, a bunch of "pointless" slow motions shots, and a silhouette of the hero, because, as the narrator humorously declared, the developers at Obsidian hadn't finished the protagonist's design… or the story… or any gameplay that was ready to show. As game director Brandon Adler tells me, the team "really didn't have much of anything" at that time beyond "high-level" concepts for areas like Paradise Island, along with some early prototypes. So, with nothing else for it, the team decided to "have fun" and debut a very self-aware trailer that wasn't just, in the words of Adler, "total BS".

"I don't think people realized that it was going to be another four years after that before they were going to get it," Adler says, reflecting back on the announcement. "They probably thought that they'd get it in another year or two. But we tried to at least sugarcoat a little bit with how far out we are."

It certainly worked out, though, because years later, I still remember that initial trailer and the way it felt so in-tune with the humor of the 2019 RPG. Fast forward to 2025, and those initial concepts laid the foundations for what would become Obsidian's bigger, more ambitious follow-up, which has now been out for a little over a month. Now, as the team looks ahead to what's next for The Outer Worlds 2, I take the chance to sit down and chat with Adler about not just the future of the sequel, but of Obsidian as a studio.

You may like
  • Avowed screenshot showing companions Kai and Giatta assisting in combat Avowed and The Outer Worlds 2 weren't "disasters," but Obsidian admits "it's not good to release three games" in 1 year
  • Exodus More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

Filling in the gaps

The Outer Worlds 2 screenshot showing all of the companions aboard the Incognito ship

(Image credit: Xbox Game Studios)
Year in Review 2025

GamesRadar+ Best Games of 2025 hero image

(Image credit: Future)

GamesRadar+ presents Year in Review: The Best of 2025, our coverage of all the unforgettable games, movies, TV, hardware, and comics released during the last 12 months. Throughout December, we’re looking back at the very best of 2025, so be sure to check in across the month for new lists, interviews, features, and retrospectives as we guide you through the best the past year had to offer.

In the weeks since The Outer Worlds 2 released at the end of October, we've already seen a patch arrive that addressed over 350 fixes and changes. But after speaking with Adler, it's made very clear to me that the team isn't stopping there. With plans to continue working on ways to improve the overall experience of the space-faring RPG, soaking in feedback from players has been Adler's life since the game launched. From the sounds of it, it's been a real learning experience for the team.

"It's been a whirlwind, "Adler says. "There are definitely highs and lows. Every single day I come in and I see somebody, either a streamer or somebody who talks about some experience they had, and I'm like, 'that's awesome. They found that thing that I didn't know anybody was going to find'. And it feels really good, that's awesome. You know, they're digging it and they're loving that. And then people have valid criticisms of things that we want to get better at. Like, what are the things that we need to do to kind of up our game there?"

Wider discussions are being had within the team about "how to make more compelling companions in the future" in light of player feedback about the crew of The Outer Worlds 2 – with some saying that they don't feel as attached as they were to the likes of Parvarti in the first game. But they're also looking at the possibility of bringing in more difficulty options for those that have been requesting it, along with improving the in-game maps (something I personally struggled with) to make them more distinct so you can easily identify areas that are traversable.

The Outer Worlds screenshot of Parvarti

(Image credit: Obsidian)

"Those are more sobering discussions," Adler adds, "because that's what we're constantly trying to do, is analyzing what we did, seeing what people like, and then kind of pushing things in a little bit of a different direction the next time, while still keeping the core of what we're doing. I think that this past month has been a lot of that, a lot of back and forth with those things. It's been a lot of talking through: how do we want to support The Outer Worlds 2?"

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Alongside planning out how to improve the RPG, the team are "starting to spin up DLCs". While Alder says they're still figuring out the basics, they are aiming to follow a "general philosophy" when it comes to what direction the story expansions will take. Having worked as game director on the DLCs for Pillars of Eternity 2: Deadfire, Adler explains that typically they'll look at "where the holes are inside of the game" that DLC might be able to fill.

"Like, hey, there weren't enough of this kind of weapon, or people really wanted this kind of companion, but it didn't exist," Adler says. "Or what kind of stories do we need to be telling? Or, hey, we need more dungeon spaces, because people really like dungeons, and we don't have enough of those."

"So our conversations right now are very focused on, are there parts of the story, maybe that people don't understand as much and we want them to understand more?" Adler continues. "How do we incorporate that into this DLC? And then also, even, where does it fit in? Do we put this towards the end of the game? Do we put this towards the middle or beginning? Because that really also affects the types of equipment that you can find in there, the types of enemies you're going to find in there, even the stories that you're going to be telling. So all of these are the kinds of discussions we're doing right now."

You may like
  • Avowed screenshot showing companions Kai and Giatta assisting in combat Avowed and The Outer Worlds 2 weren't "disasters," but Obsidian admits "it's not good to release three games" in 1 year
  • Exodus More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

While the team "don't really have anything at this point" because they're still working through it, Adler does highlight that they have "some very, very high level ideas", adding that "maybe we'll lean a bit harder into some of the more minor factions, like Sub Rosa, and build them out a little bit."

"This is an Obsidian game"

The Outer Worlds 2 screenshot of companion Aza who points a weapon that's mounted on her lower arm

(Image credit: Obsidian Entertainment)

What's ahead for The Outer Worlds 2 is still being carved out, but I can't help but wonder what the future holds for Obsidian as a developer. It's been a big year, after all, with the studio releasing three games in 2025 alone – Avowed kicked off the year before Grounded 2 launched in Early Access, and was then ultimately followed by The Outer Worlds 2 – and with Obsidian being made up of various teams and so much veteran talent, there's a lot of possibility when it comes to what's next.

"We do look at everything that's available to us," Adler says. "Microsoft and Xbox has a ton of different IPs that we could be looking into and playing around with. We have our own IPs at Obsidian. Do we want to kind of follow those up, or is there something new that we kind of want to bring to the table on that?"

The Outer Worlds 2

(Image credit: Xbox Game Studios)

While the studio's next project remains a mystery, our conversation takes a broader turn. The studio has a long history of developing games that center around role-play – but in such a rapidly growing genre, what makes an Obsidian RPG stand out? What makes an Obsidian RPG, well, an Obsidian RPG? As it turns out, Adler has already been asking the same.

"I've been kind of figuring that out, because I don't know if we have a good answer beyond: we love reactive elements," says Adler. "We love player agency. We love player builds and making fun player builds. Characters are very important to us. So having strong companions that can be important to the player. These are all things that are always Obsidian elements."

"But I really want, in the same way that you can look at a Bethesda game and go, like, 'oh, yeah, that's a Bethesda Game', I want Obsidian to have that style and that feel where people are like, 'Yeah, this is an Obsidian game'," Adler adds. "When it feels like this one has these elements, when it does this. I want people to emulate the kind of games that we make. And so I think that's the next challenge for us, is figuring out how to build that kind of identity for us in that way."

The Outer Worlds 2 horizon point space station in front of a planet with the incognito spaceship flying nearby

(Image credit: Xbox Game Studios)

"You have a lot of really talented RPG studios. The CD Projekt's, the Larian's of the world, and so it's like, all right, where do we want to fit into all of that?"

Brandon Adler, game director

It's been a great time for RPG fans like myself over the past few years – from Baldur's Gate 3 to the transformative update that dropped alongside the Phantom Liberty expansion for Cyberpunk 2077, to more recent releases like Kingdom Come: Deliverance 2 and Clair Obscur: Expedition 33 (to name a few). And of course, with Avowed and The Outer Worlds 2 from Obsidian, it begs the question: what kind of space does the studio want to occupy in such a rich genre going forwards?

"You have a lot of really talented RPG studios. The CD Projekt's, the Larian's of the world, and so it's like, all right, where do we want to fit into all of that?", Adler says. "And I always kind of come back to the thing that I think we can do amazingly well, the things that we've done in the past that I love are things like what Alpha Protocol did, right? For those that aren't familiar, it's this highly reactive experience. It's like this web of reactivity between all of the NPCs and the world itself. We were able to scratch the surface of that on The Outer Worlds 2. But we want to take that even further."

"We want that to be the thing that when people talk about Obsidian RPGs, they talk about how reactive those games are in a way that is best in class," Adler says. "And so, I don't know if we're there yet, but I'd love to get there. And I think that that's our next goal: how can we actually get to that spot where people are talking about us and saying, when you have an Obsidian RPG, you're getting that kind of reactivity you just can't get anywhere else."


For more, head on over to our list for the GamesRadar+ GOTY: The 25 best games of 2025.

TOPICS
Microsoft Xbox Game Studios
CATEGORIES
PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Heather Wald
Heather Wald
Social Links Navigation
Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Avowed screenshot showing companions Kai and Giatta assisting in combat
RPGs Avowed and The Outer Worlds 2 weren't "disasters," but Obsidian admits "it's not good to release three games" in 1 year
 
 
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
 
 
Fallout: New Vegas
Fallout Fallout: New Vegas' example shows how Obsidian can make games faster without needing "to change everything every time"
 
 
A player taking cover and shooting in The Expanse: Osiris Reborn
Action RPGs The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
 
 
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
Latest in RPGs
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur's lead writer "never even considered" a true, happy ending for the hit RPG
 
 
Baldur's Gate 3 Wyll
Baldur's Gate Baldur's Gate 3 writer admits "I wish I could have done more" with the RPG's least-appreciated party member
 
 
The Wasteland's Lone Wanderer walks into the distance with Dogmeat in Fallout 3
Fallout Fallout 3's GOTY Edition was a bit of a misfire, says Bethesda vet, but "we've gotten better" ahead of the Starfield DLC
 
 
Lords Of The Fallen
RPGs Lords of the Fallen breaks even after 2.5 years, selling 2.5 million copies as the Soulslike RPG's sequel is underway
 
 
The Elder Scrolls 4 Oblivion screenshot
The Elder Scrolls As Oblivion turns 20, Bethesda lead says the RPG is "what Bethesda games are" in the "rawest form"
 
 
Crimson Desert Abyss Without Balance puzzles
RPGs How to solve the Abyss Without Balance and Polar Opposites puzzles in Crimson Desert
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
 
 
LATEST ARTICLES
  1. Shrek
    1
    3 new to Netflix movies I recommend you watch this weekend (March 21–March 22)
  2. 2
    "This is my dream game": After 7 hours, Palworld publishing chief delivers a glowing Crimson Desert verdict: "This game is made for me"
  3. 3
    "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered thanks to the new FireRed and LeafGreen Switch ports, and all it takes is the press of a button
  4. 4
    Marathon's Cryo Archive is locked to weekends partly because you're going to "lose a lot of gear" and you need time to grind during the week, director says
  5. 5
    Arc Raiders devs tortured each other during playtests, at one point juicing Arc into unstoppable Elden Ring bosses: "All of a sudden you're playing a Souls game"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...