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  1. Games
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  3. Avowed

I revisited Avowed on PS5 for the anniversary update, and after 20 hours I'm convinced there's never been a better time to play the RPG

Features
By Heather Wald published 17 February 2026

Now Playing | There's never been a better time to dive into the world of Eora

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
(Image credit: Xbox Game Studios)
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Seeing Xbox Game Studios greet me when I boot up a game on PS5 still takes some getting used to, but damn if it isn't a welcome sight. Following in the footsteps of Forza Horizon 5 and Indiana Jones and the Great Circle in 2025, Avowed is no longer an Xbox exclusive thanks to its release on PS5 today. And just like Playground's racer and MachineGames globetrotting adventure, I couldn't be happier about the fact that more players are going to be able to discover Obsidian's colorful, Pillars of Eternity-tinged fantasy.

After all, I was head-over-heels for the Living Lands this time last year. From its flexible combat system, to its loveable companions (hello, Kai), welcoming lore reader, and its removal of irksome features that usually cause friction, it felt like the perfect palate cleanser between Kingdom Come Deliverance 2 and The Elder Scrolls 4: Oblivion Remastered – 2025 really did start off with a bang for RPG sickos like me.

Naturally I couldn't resist the chance to revisit Avowed a year on, with the PS5 launch giving me the perfect excuse. But I don't feel like I'm repeating history by replaying the same game at the exact same time in 2026, because its big anniversary update alongside its release on Sony's console really does change things for the better – and after sinking 20 hours into a fresh playthrough, I've never been more convinced that now's the time to play Obsidian's RPG (no matter what platform you're on).

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  • Avowed protagonist Kai standings looking directly out at the player Nearly a year later, Obsidian's fantasy RPG Avowed is coming to PS5
  • Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem

Godlike greatness

Image 1 of 4
The character creation screen in Avowed showing the Aumaua playable race, who starts out with +2 Might
(Image credit: Xbox Game Studios)
The Magic Mirror in Avowed which allows you to change your appearance at the party camp
(Image credit: Xbox Game Studios)
In Avowed, the aumaua Envoy towers over the Orlan, Garryck
(Image credit: Xbox Game Studios)
In Avowed from a first-person perspective, you can see the blue hands of the aumaua Envoy who wields a wand in his right hand
(Image credit: Xbox Game Studios)
Linguistic lore

Avowed screenshot of dwarven companion Marius who wears a bow at his back

(Image credit: Xbox Game Studios)

I'm obsessed with Avowed's made-up curse words, which have a surprisingly practical purpose in the world of Eora

One of the major additions in Avowed's anniversary update is undoubtedly the new playable races, and they immediately give my replay a fresh feel. On top of humans and elves which were included in the base game, you can now make your Envoy of Aedyr a hair-covered Orlan, Dwarf, or robust, semiaquatic Aumaua. Each with their own starting stats, I opt for the Aumaua since they have two extra Might from the get-go, and I want to make myself a kind of tanky, warrior-wizard hybrid to mess around with the new weapon (more on that later).

By letting me play as any one of the main races that inhabit the world of Eora, Avowed immediately feels like a more complete package. And with more pre-made faces to choose from and extra godlike features to customize my look, character creation has gotten an extra helping of options that I'm more than happy to see – especially since there's now a magic mirror at camp where I can change my look whenever I like.

As soon as my adventure begins, I notice my height is elevated from a first-person perspective, and after briefly switching to third-person, I see how I tower over the Orlan, Garryck. Once I change out my gloves for some bracers, I can see my blue-skinned hands, which at once immerses me in my new Envoy.

It's definitely exciting to be able to make a fresh character and have more options when it comes to stat builds. Plus, thanks to New Game+, returning players who've finished up the game can make a new character with the additions and keep all your unique weapons and abilities (bar the godlike powers, which makes sense for story reasons).

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In a conversation with companion Kai in Avowed, the aumaua Envoy remarks that "there are are aumaua in Aedyr, too, you know"

(Image credit: Xbox Game Studios)

I do wish the world would do more to recognize these character changes, though. Since Kai is also Amuauan, I couldn't stop myself from making a godlike who's the same race as the total sweetheart of a companion. But I was a little disappointed he didn't acknowledge it. In fact, all of the conversations I had with Kai and other companions or NPCs didn't reflect that my character is Amuauan. It was particularly strange when Kai spoke about his people, and I couldn't choose a response that took my own heritage into account beyond being from Aedyr.

I get that for the most part the world recognizes you as a godlike who's been touched by an unknown deity, alongside your role as an Envoy – with the tensions between those two concepts playing into the storyline and the choices you can make – but I would love to see a future update bring in little tweaks that acknowledge these new playable races, even if it's just some small nods to add to the role-play.

Snap shot scenes

Image 1 of 4
In Avowed, the aumaua Envoy looks out over the expansive vista of Dawnshore from the top of the lighthouse
(Image credit: Xbox Game Studios)
In Avowed, the aumaua Envoy stands on a tower hanging above the city of Paradis with companions Kai and Marius
(Image credit: Xbox Game Studios)
Using Avowed's photo mode, the screenshot shows Kai walking out of a cave in Dawnshore
(Image credit: Xbox Game Studios)
Avowed photo mode capturing a moment at nighttime where the Envoy looks out towards the lighthouse which is framed the a purple-hued sky
(Image credit: Xbox Game Studios)

Outside of the new character options, another weapon has entered the fray in the form of a quarterstaff. While the wand is a natural complement to magic if you're making yourself a mage-like character in Avowed, the quarterstaff offers a melee option that I enjoy switching to when an enemy gets too close. It's satisfying to thwack enemies with it and sent them flying, and it also looks very fitting for any would-be magic wielder thanks to its distinct Gandalf vibes.

But the one feature I've been most looking forward to is one that also proves to be my favorite new addition in the RPG: photo mode. Stepping back into the Living Lands after a year away has only served to remind just how beautiful and inviting the world of Eora is, and now I can capture picture perfect moments of my Envoy and companions against the beautiful backdrops of Dawnshore, or Emerald Stair.

Enemies respawning in certain areas and more options to tailor and customize difficulty in the options menu are just the cherries on top of an update that has pulled me right back into the Living Lands. Even if you've not been holding out for the RPG's arrival on PS5, the anniversary update is enough of a reason to return to the adventure.


Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"

Disclaimer

Avowed was played on PS5 with a code provided by the publisher.

TOPICS
Xbox Game Studios Obsidian Entertainment
CATEGORIES
PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Heather Wald
Heather Wald
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Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

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