Cyberpunk 2077 lead wanted the 2.5 update to be "more meaningful" than what CD Projekt Red did last time for Edgerunners
And "believability and immersion" were key
Cyberpunk 2077 just saw the release of update 2.5, a patch that accompanied the Edgerunners 2 debut on Netflix – and one that CD Projekt Red hoped would be very special.
Paweł Sasko, who is now working as Cyberpunk 2 associate director, reveals as much in an entry on the studio's official blog, explaining that the developers wanted the connection between all of Cyberpunk's media to feel "consistent" – which, yes, means Edgerunners and Cyberpunk 2077, as it "has always worked best when you can feel it's one consistent universe, a nexus of stories told from different perspectives."
He continues, referencing characters from both the RPG and its animated Netflix series: "V, Johnny, David, Lucy, the characters from our comics and now the new crew from Edgerunners 2 all experience the same world, but they see something different in it. I wanted the game to acknowledge that connection directly."
Not only that, but CD Projekt Red – and especially Sasko – wanted that acknowledgement to be great.
So great, in fact, that it (in the form of update 2.5, of course) would outshine the patch that accompanied the first season of Edgerunners four years back.
In Sasko's own words, "I wanted to create an update for the game that will be much more meaningful than the one we created for Edgerunners in 2022." That "one," as he says, was 1.6 – a patch aptly dubbed the Edgerunners Update, adding transmogs, cross-progression, and more.
This time around, update 2.5 has brought a new quest to the RPG that acts as a prequel to Edgerunners 2.
"Players will unlock a new quest that takes place before the events of the show, following the last job of Team King. It introduces King, Meshuga, Miguel, and Emily, and takes players into a part of Night City they have never properly explored before," Sasko describes – and, again, consistency between the show and game was key.
"From the beginning, believability and immersion were the most important for me. If these characters exist both in the game and in the show, they should feel like the same people," as he concludes. "That is why it was incredibly important to get the same voice actors from Edgerunners 2 into Cyberpunk 2077."
And so they did just that – and I'd argue that it's worked out quite nicely for CD Projekt Red, too.
Following Edgerunners 2 and update 2.5, the RPG did hit its highest Steam player count in three years, after all. It serves as a testament to the ever-growing quality of Cyberpunk 2077, I'd say, and, yes, how good the collaborative patch has been this time around.
After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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