Cyberpunk 2077 has finally been revealed to the world with an impressive new trailer, and a select few even got a look at the game running live. After five years of silence, and having made The Witcher 3 into one of the best games of the generation, expectations could hardly have been higher for the next project from developer CD Projekt Red. As you might be able to tell from us picking Cyberpunk 2077 for our top E3 2018 award, it easily vaulted those expectations with a pair of strong, sturdy robo-legs. Here's what we know about Cyberpunk 2077 and what we can't wait to find out.
Cyberpunk 2077's release date isn't forthcoming
CD Projekt Red is one of those studios that famously shuns public timelines for projects, and the Cyberpunk 2077 release date - or lack thereof - reflects that (a Cyberpunk 2077 hidden trailer message says only "when it's ready"). A financial call with investors way back in 2016 indicated that the game would be released by June 2019, but anything that old isn't much to go on. Neither are reports of government grants coming due, since CDPR could always ask for an extension (the Polish government would be very unlikely to deny it since CD Projekt's a key figure in the nation's growing tech industry). The best clue we have to when Cyberpunk 2077 will arrive is the fact that CDPR has confirmed it's targeting PS4 and Xbox One (as well as PC), and this console generation probably won't last too many more years. It's already about five, after all.
Cyberpunk 2077 gameplay is first-person role-playing
Think less Witcher or GTA and more open-world Deus Ex. It was a big surprise when the first behind-closed-doors gameplay demos for Cyberpunk 2077 revealed the game takes place from a first-person perspective, but it quickly became clear that CDPR knows what it's doing. Combat is firearm-heavy but not in the usual stop-and-pop sense: you can use augments to track the ricochet of your shots and blast fools around walls, for example, or use the ultra-sharp blades hidden in your forearms to dig into a wall up high and find yourself a perfect firing angle. The game does go into third-person for cinematic cutscenes, and you can also opt for a detached camera for vehicular play. Did I mention there are drivable cars and motorcycles?
Cyberpunk 2077 trailer shows life in a colorful dystopia
The second trailer for Cyberpunk 2077 is a stark contrast to the original: it was made inside the game engine and shows scenes from all across Night City, as opposed to the first trailer which was built with CGI and took place almost entirely in one super-slow-motion moment. We see various scenes of life, spanning from a subway car to a city street to inside a corporate office, and a narrator tells us about how things kinda suck around here but people keep crowding in anyway. Turns out the narrator is our main character V, or one possible version, and things quickly escalate with scenes of big guns, aerial shootouts, and car chases. And we're officially excited.
Cyberpunk 2077 character creation is confirmed
I said "one possible version" before because you'll be able to create your own character as soon as you start playing Cyberpunk 2077. You'll be able to customize V's face and body in the usual cosmetic ways, but you'll also be able to make some choices that influence the story as well: your character's gender will change things a bit, moreso the background you pick for them. And there are no pre-defined classes, but you will be able to allocate your skills and abilities as you prefer. You can continue to refine and customize your character in the game proper by installing Cyberware to do all kinds of things; a few examples include augmentations that boost your reflexes or give you better tactical awareness in combat.
Cyberpunk 2077's setting is Night City
There's no other place like Night City. Located about halfway between Los Angeles and San Francisco (where the city of Morro Bay is in real life), its six districts span the socioeconomic spectrum from opulence to abject poverty. At the shining top is City Center, where the biggest corporations compete to make the most showy headquarters possible. At the grimy bottom is Pacifica, a distant part of the city that has been partially abandoned and overrun by gangs. In between are the industrial district of Santo Domingo, the tourist-friendly Westbrook, the affluent suburbs of Heywood, and the dense tangle of life and commerce that is Watson. Each zone will span a decent chunk of horizontal real estate, but CDPR says vertical exploration will be just as important. You'll need to go floor-by-floor if you want to discover every corner of Cyberpunk 2077's world.