The choice to hit Fingers in Cyberpunk 2077 is a difficult one as it is very tempting to punch him. But doing so will stop you using him as a Ripperdoc and prevent you from buying anything from him.
Recent updates
As part of the Cyberpunk 2.0 update all the ripperdocs you can visit now have the same inventories. This means you can now punch Fingers, or even kill him, without losing access to his previously exclusive gear for sale. Because it's available everywhere you no longer have to decide between his upgrades or his comeuppance.
Whether that's a price worth paying is arguably up to you. Fingers does have some high-end stock that might stay your hand, but he really doesn't have any other redeeming qualities and that can make it hard to not give in to temptation. So, to help you decide, or to make you feel better about your decision, here's all the details about what you can get or lose from him, and the consequences for punching Fingers in Cyberpunk 2077.
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Should you punch Fingers in Cyberpunk 2077?
While talking to him there are several opportunities to punch Fingers. Between the way he acts and all the chances you have, it can be hard to resist whacking him. However, if you hurt Fingers you'll lose access to his ripperdoc clinic and stock for the rest of the game. And, unfortunately, as unpleasant as he is, he does have some pretty good unique gear.
Whatever you decide to do won't steer the conversation at all and you'll still access the information you need to find Evelyn with Judy whatever happens. It's all linked to the fact that she's been sold off to make illegal braindances, and will lead into the Cyberpunk 2077 Disasterpiece mission to track down a rare Death's Head braindance next. It's just whether you want to leave Fingers standing in the process.
If it helps you decide, here's a list of Fingers' stock (bolded items are only sold at his store):
- CataResist (uncommon, rare and legendary, all increase all resistances by 13%-35%, depending on the model)
- Detoxifier (Makes V immune to poisons)
- Fortified Ankles (allows players to perform super-jumps)
- Inductor
- Monowire Battery, Low Capacity (increases monowire damage 10%)
- Pain Editor (reduces incoming damage 10%)
- QianT Sandevistan Mk. 4 (slows down time and increases damage - though a superior Mk. 5 is available at the Downtown RipperDoc)
- Sensory Amplifier
- Slow Rotor (increases Mantis Blade attack speed by 20%)
- Crafting Spec - Explosive Round
- Crafting Spec - Monowire Battery, Low-Capacity
- Crafting Spec - Slow Rotor
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