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  1. Games
  2. RPGs
  3. Cyberpunk
  4. Cyberpunk 2077

Should you punch Fingers in Cyberpunk 2077?

Guides
By Sam Loveridge Contributions by Leon Hurley, Ford James
Last updated 17 February 2025

Punching Fingers in Cyberpunk 2077 isn't as costly as it used to be, luckily enough

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Fingers on the floor in Cyberpunk 2077 with V's fist about to punch him.
(Image credit: CD Projekt Red)
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Should you punch Fingers in Cyberpunk 2077? If we ignore the fact that the answer ethically and morally is almost definitely yes because he's as unsavoury of a character as you'll find in Night City, there is unfortunately a (mild) consequence for doing so. However, that consequence used to be way more severe, so while we couldn't recommend doing so in the past if you wanted to achieve true 100% completion, you can still get that by punching Fingers now.

So yes, you should punch Fingers in Cyberpunk 2077. Want to know more details about exactly what you'll pass up on if you do decide to hurt him? Keep reading for the lowdown.

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Latest Videos FromGamesRadar+
Watch full video here:

Should you punch Fingers in Cyberpunk 2077?

Deciding to punch Fingers in Cyberpunk 2077

(Image credit: CD Projekt Red)

While talking to him there are several opportunities to punch Fingers. Between the way he acts and all the chances you have, it can be hard to resist whacking him. However, if you hurt Fingers you'll lose access to his ripperdoc clinic for the rest of the game. And while his stock used to be unique, recent updates mean that Fingers' cyberware is no longer unique and can be bought at any ripperdoc.

Whatever you decide to do won't steer the conversation at all and you'll still access the information you need to find Evelyn with Judy whatever happens. It's all linked to the fact that she's been sold off to make illegal braindances, and will lead into the Cyberpunk 2077 Disasterpiece mission to track down a rare Death's Head braindance next. It's just whether you want to leave Fingers standing in the process. 

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© GamesRadar+. Not to be reproduced without permission

Sam Loveridge
Sam Loveridge
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Brand Director, GamesRadar+

Sam Loveridge is the Brand Director and former Global Editor-in-Chief of GamesRadar. She joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

With contributions from
  • Ford James Freelance Writer
  • Leon Hurley Managing editor for guides
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