The best Cyberpunk 2077 lifepath and how it changes the game

Cyberpunk 2077 lifepath
(Image credit: CD Projekt Rad)

A Cyberpunk 2077 lifepath - aka, Street Kid, Corpo or Nomad - isn't as big a decision as you'd think, only changing the first mission and a few other details. Though clearly impactful early on, once you're out of the tutorial section of the game, your lifepath only comes up in very specific dialogue and choices that are very contextual - rather than being a constantly present element of your life.

We're going to explain what the Street Kid, Nomad, and Corpo options actually do, and obviously  there are going to be some mild spoilers for the first hour or so of the game. If you want to go in completely fresh and not spoil anything then stop ready now safe in the knowledge that there is no 'best' choice as such. You're simply choosing what background your character will have, so pick the one you like the sound of the most and don't worry about it.

Cyberpunk 2077 lifepath options explained 

Cyberpunk 2077 lifepath

(Image credit: CDPR)

At the start of the game you'll have to pick a Cyberpunk 2077 lifepath from Street Kid, Nomad, and Corpo. It's basically a backstory for your character - who they are and where they come from. Each one has a separate opening story mission and that is pretty much the only difference. Once you've played through the intro each character will end up in the same apartment, with access to the same clothes, weapons, mods and so on. 

Nothing is opened or closed to you depending on the choice you make. You will get different lifepath dialogue options occasionally, but these mainly add color and, again, don't add or remove any options or choices. Next up we'll take a look at the opening missions for each option and you can see which one seems the most 'you'. 

Cyberpunk 2077 tips | Cyberpunk 2077 length | Cyberpunk 2077 map  | Cyberpunk 2077 hacking | Cyberpunk 2077 weapons | Cyberpunk 2077 builds | Cyberpunk 2077 Mantis Blades | Cyberpunk 2077 romance options | Cyberpunk 2077 level cap | Cyberpunk 2077 endings | Cyberpunk 2077 bugs | Cyberpunk 2077 crashes | Cyberpunk 2077 fastest cars | Cyberpunk 2077 cheats

Cyberpunk 2077 Nomad lifepath

Cyberpunk 2077 lifepath

(Image credit: CD Projekt Red)

Playing as a Nomad starts you out in the Badlands, having just recently left your Nomad clan to go it alone. The story starts with you getting your car repaired after it broke down, before being run out of town by the sheriff. You then meet with a client looking for help smuggling something into Night City. Together you cross the border and things... don't go smoothly but it all ends with you living in Night City ready to take on the world. The Nomad option is the only one that appears to have a unique mission - much later in the game you'll be able to recover your car from the opening mission and add it to your available vehicles.

Cyberpunk 2077 Corpo lifepath

Cyberpunk 2077 lifepath

(Image credit: CD Projekt Red)

Fancy a corp background? Starting out as a Corpo means your game begins in Arasaka Tower, which – as you'll later discover – becomes quite an important location. You get called to the big bosses office, where he's watching a meeting with the European Space Council. Things turn… sour, Jenkins gives you a special task, and off you go to meet with a friend at a nightclub to mull things over. You're followed, however, and things go from bad to worse for you. Fast forward six months, you've left Arasaka Corp, and you're ready to take on Night City as a mercenary from your apartment in Megabuilding H10. Catchy name.

Cyberpunk 2077 Street Kid lifepath

Cyberpunk 2077 lifeplath

(Image credit: CD Projekt Red)

Choosing the Street Kid lifepath means you're a child of Night City. Born and raised in Watson, you're well-known in the area but you've been away for a couple of years having tried (and failed) to make a life elsewhere. But, that doesn't stop plenty of the local fixers from knowing your name, and plenty of others pleased to see you back in NC. The barman at your local is having some trouble, and the fact you're known to be a reliable - and local - merc, means he comes to you for help. You see, he's got himself in a bit of debt with Kirk, a fixer with quite the reputation for being a troublemaker. You'll go and visit Kirk and offer to do him a job in return for clearing the debt, but of course not everything is quite as easy as Kirk claims when it comes to actually getting said job done. But you do make a fast friend off the back of it, and really kick off your return to Night City in style. 

How to steal cars in Cyberpunk 2077 | How to make money in Cyberpunk 2077 | How to respec in Cyberpunk 2077 | How to holster your weapon in Cyberpunk 2077 | Can you change your appearance in Cyberpunk 2077 | Cyberpunk 2077 Overheat attack guide | How many acts are in Cyberpunk 2077?

Leon Hurley
Senior Guides Co-ordinator

I'm GamesRadar's Senior Guides Co-ordinator, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.