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Dragon Age 3: Inquisition new info, concept art

BioWare drops new info on who players can be and what they'll find

Dragon Age 3: Inquisition faced a fan inquisition of its own at the Edmonton Comic & Entertainment Expo this weekend. Creative director Mike Laidlaw presided over the panel as producer Cameron Lee tweeted info and commentary from the event.

The team revealed that one level in Dragon Age 3 will be as large as all of Dragon Age II's. All that content planning takes time, so the game had one of BioWare's longest pre-production stages--it's now transitioning to active production.

Players will only be able to choose human characters, and will not play through their origin stories as they did in Dragon Age: Origins. They will, however, have much greater customization options for their followers in terms of visual appearance and gear.

Finally, the panelists dropped some rather unsubtle hints that dragon-of-a-certain-age Flemeth and some followers from Dragon Age 2 will appear in the game, and that players will even assume control of a good old-fashioned castle at some point.

BioWare has its work cut out for it restoring the series after Dragon Age II's rocky fan reception, so it's good to know the developer is at least taking its time. Until then, take a look at some of the new concept art the developer released over the weekend.

Related

Games:

Dragon Age 3: Inquisition

Platforms:

Xbox 360, PC, PS3

9 comments

  • Rhaen - October 23, 2012 12:10 p.m.

    Half-baked ideas again. DA2 suffered from having no real definition. It was a standard swords and sorcery mix with an interesting but over-drawn story. The characters were not especially interesting because they had to appeal to too-wide an audience. I actually struggle to remember any characters and the majority of choices are based on what sort of combatant you are rather than what your character would actually do e.g. choosing brother over sister amounted to whether you were a fighter or a mage rather than a moral or preferential decision. (e.g. I played a mage, and would have chosen the sister...) The companions are turning into a hallmark of boring RPG tropes for bioware now. It appears to be the more they can throw into a game the more interesting they think it makes it. Most people do not replay a game a bazillion times to see what all the characters are like, they tend to stick to the player class they are used to. Fighty types choose fighters, magey types choose mages, roguey types choose rogues. and based on that first decision you are crippling your choices further down the line. I have a fighter, which means in order to beat this game I have to have a mage, and a healer. So if you abhor the mage's personality you have to suffer their banality throughout because otherwise the game's mechanics do not allow your crippled party to progress. I'd rather they spend more time developing fewer deep and meaningful follower companions that you can shape to suit your playstyle (or even better, help shape your playstyle in a more interesting direction) than rail-roading your choices. Particularly when they arbitrarily decide to remove an integral part of your group for nonsense "story reasons" The castle thing sounds like someone played Neverwinter Nights 2. Hopefully that'll be a viable mechanic and not a) a time sink and b) poorly developed back-of-box fodder. And Flemeth was really -NOT- that interesting that it's worth shouting about. I don't think she had any real relevance to the stories at all. 1. Improve the gameplay. Enhance the thought to encounters (variety in enemies) 2. Improve the story and characters (wider implications, tighter individual focus, stronger, fewer characters) 3. Visual variety (Sand coloured houses in a sand coloured land) 4. Enhance the mythology (through more than tomes of text. Bring the world to life) 5. Add new elements to the franchise that are developed. Castle, fine, make it part of the experience, developed to suit the player's choices, not a NWN2 castle where you just boost stats to fight off an invader. Bah, rant over.
  • boondocks50 - October 23, 2012 2:38 a.m.

    only human characters, again...already starting in the deep red.
  • TurtleAssasin33 - October 22, 2012 10:52 p.m.

    I'm excited for this game, despite that I was disappointed with two. It seems pretty clear that they're making it a much less linear experience, so they're fixing the biggest mistake they made with DA2.
  • DeliciousPie - October 22, 2012 10:31 p.m.

    Personally, since I found DA2 and DAO excellent in their own ways, I'm looking forward to this. Only worries on my part concern that of EA's statement of every game having an online component, but hopefully that'll manifest in an online service or a good and sensible multiplayer like Mass Effect 3's. I do want to know whether it's true that Hawke and the Warden will have roles in this game. I hope they do-I've grown attached to both, and I'd like to see them either kick ass together or kick ass separately but in the same game. And dammit, more of my loveable sister Bethany. To me, Bioware, you haven't lost your shine. Not quite yet.
  • winner2 - October 22, 2012 2:30 p.m.

    They fucked up big time with 2. I remember actually wanting it to end, I got so tired of it. I just needed to see what happened. But it was like the whole game was irrelevant to anything. My favorite part honestly had to be seeing Alistair. And when he left I lost any hope I had left.
  • Bloodstorm - October 22, 2012 1 p.m.

    I hope for the best, but expect the worse. To be fair, people keep dogging on ME3 like it was horrible, but it really wasn't. Most of the game was fantastic, it was the last 20 minutes of it that was horrible.
  • Travia220 - October 22, 2012 10:59 a.m.

    So BioWare still hasn't learned from Dragon Age 2. Fans of Dragon Age want another Dragon Age Origins.. not another DA2. The world was incredibly small in DA2 and the game was extremely short. No MUltiple Races at character creation as well.. Just another Dragon Effect game. No Thanks BioWare, your company has turned to garbage.
  • Vittles05 - October 22, 2012 10:54 a.m.

    "rocky fan reception" doesn't even begin to describe it. I'm really hoping DA3 is good, but Bioware's last few games have kicked those hopes down a few notches already.
  • Doctalen - October 22, 2012 10:35 a.m.

    My first reaction to this news is yaaaay moar stuff! But then reality kicks in. DA2 wasn't that big, ME3 got screwed and TOR suffers from bugs and no communications. If this game were Bioware's only creation I would Pre-order it immediately. However this is EAware so I'll have to wait for reviews and await any game breakers. I hope this bastard child of EAware spits in my face for having low expectations. But only time will tell.

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