Tony Hawk's Downhill Jam - the interview

Lately, we've been seeing a rash of last-gen games getting rush ports to make them Wii-compliant, but Tony Hawk's Downhill Jam is a rare case. Starting life as a Wii game, Downhill Jam - which features a bunch of fictional skaters (and Tony Hawk)racingat breakneck speed through steep downhill obstacle courses- is jumping ship to PS2, and it's bringing a whole mess of new features with it. To find out exactly what Hawk's PS2-owning fans can expect when the game arrives in May, wehit up Downhill Jam's producer, Kragen Lum, with a few questions about things to come.

GamesRadar: What were the biggest challenges in bringing the game over from Wii to PS2? Was anything more or less difficult than you'd anticipated?

Kragen Lum: The transition of Tony Hawk’s Downhill Jam from the Wii to the PS2 had its ups and downs, like any game does. Due to the difference in the two system’s memory, there were a number of things that were more difficult to transition than we had anticipated, but nothing that we weren’t able to overcome. There were also many things, such as the controls, that were much easier to bring over than we thought they would be. All in all, the process went relatively smoothly.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.