How to solve the Bluecreek Apartments Clock puzzle in Silent Hill 2
The Clock in Silent Hill 2's Bluecreek Apartments requires three hands set to the right times
The Silent Hill 2 Clock puzzle in Bluecreek Apartments is solved by finding three hands and setting them to the right times using a riddle about Henry, Scott and Mildred. It's not the easiest puzzle to solve at first glance, but mainly because you can't solve this when you first find it. Instead you need to find the three missing clock hands, and set them to the right time using the riddle as a guide.
This grandfather clock acts as a kind of hub for the area, similar to the Silent Hill 2 Remake coin cabinet puzzle before it. Each time you find a clock hand and correctly set it, that will open the next section of the apartments for you to explore. If you want a walkthrough to guide you through all that, I'll show you where to find all the clock hands, what to set them to, and how to solve all the connected puzzles associated with the grandfather clock.
How to solve the Silent Hill 2 clock puzzle in Bluecreek Apartments
The Bluecreek Apartments clock puzzle in Silent Hill 2 requires you to find three hands for a grandfather clock and set them to the right times, each of which opens a door in the building that allows you to progress (marked with a letter) - and the riddle on the table is a sneaky way of telling you what time to set those hands to.
Here's what to set each hand to, what it opens and what that gets you:
Hand | Location | Attached Puzzle | Set to: | Opens Door |
|---|---|---|---|---|
Hour | Apartment 307 | Radio / Valves | 9 | H (Apartment 210) |
Minute | Apartment 210 Bathroom | Seesaw | 2 | M (Apartment 202) |
Second | Apartment 202 | Moths | 3 | S (1F South hallway) |
Each of the hands has a puzzle that needs to be done, before or after getting it, to progress - one about turning valves, one about balancing a seesaw with bird figurines, and one about examining the patterns on pinned moths.
They also have to be done in the order above, with the Hour Hand first and the Second Hand last, as each of the doors that's opened effectively grants access to the next clock hand in the sequence. Once you have the last hand installed, it'll open the "S" door, which is the exit - or at least the next phase of the area.
Silent Hill 2 Henry, Scott and Mildred riddle explained
The riddle opposite the grandfather clock in Silent Hill 2 that mentions Henry, Scott and Mildred is key to everything. It's SH2's way of telling you what to set the three hands you'll find to, with the first initial of each character's name tied to the hand they represent. So Henry = H, or Hour; Scott = S, or Second; and Mildred is M or Minute.
The solution to the riddle and the clock puzzle can be interpreted as follows:
- Henry "fled to the West", so he's on the left. The Hour Hand is set to 9.
- Scott is on the "other side" from Henry, so he's directly opposite. The Second Hand is set to 3.
- Mildred is "descending" onto Scott, so she must be above him. The Minute hand is set to 2.
Still, while that's the information you need to solve this, you'll still need to get the clock hands first and install them before you can set them to the right time.
Weekly digests, tales from the communities you love, and more
How to get the Hour Hand in Silent Hill 2
The Hour Hand in Silent Hill 2 is the first hand you need to get for the clock, as it's the only route that's not locked off from the start. The Hour hand is located inside Apartment 307, specifically as part of the Silent Hill 2 Remake radio puzzle, hanging from the ceiling.
To access it you'll need to find and turn three Valves in the area, which will cause a radio to fall from the ceiling and break open, revealing the Hour Hand inside. These Valves are located in:
- Apartment 305
- Apartment 304 (then pick up Valve afterwards)
- Apartment 307 (Install the loose Valve here)
If you want a more detailed explanation, then check that guide I mentioned above for more information.
How to get the Minute Hand in Silent Hill 2
After you've got the Hour Hand, return to the Grandfather clock and set it to 9, which will open the door with H on it (Room 210). Head to the bathroom of room 210 by smashing through the kitchen wall, and search in the toilet for the Minute Hand.
This will trigger the map to change in a way where you'll need to leave through the main door to get out. This will then lead to a divergent exit where you need to solve the Silent Hill 2 Remake seesaw puzzle to leave, which our guide will lay out.
How to get the Second Hand in Silent Hill 2
After returning to the Grandfather clock, put the Minute Hand in and set it to 2, as outlined above. This will open the door with an M on it, allowing you to access Room 202 nearby.
Head in there to find a room full of Moths - some living, and some dead and pinned to boards for you to examine. The solution to this Silent Hill 2 Remake moth puzzle is to count the number of symbols on all the pinned moths combined: how many moons, how many skulls, how many eyes, etc.
Our guide explains that all in more detail but the answer to the combination lock Moth puzzle is 373 (at least if you're playing on Normal Puzzle Difficulty). Once you have those numbers, feed them into the equation next to the combination lock to get the three figure combination, and stick your hand in the hole in the wall to get the Second Hand for the clock inside.
Once you've got that, bring it back to the Grandfather clock and set it to 3. This will open the door with the S on it on the South side of the First Floor, in the unnamed lobby/hall. Without spoiling what's ahead of you, you might want to save before you proceed.
© GamesRadar+. Not to be reproduced without permission

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


