Here's a PSA to all Battlefield 6 beta players: Please don't ignore your medic duties, I promise it'll make this explosive FPS even more enjoyable for everybody

Battlefield 6 multiplayer screenshot
(Image credit: EA)

Here's a statement that shouldn't surprise anybody who deployed into a certain early access beta last weekend: Battlefield is so back. As a 20-year veteran of this franchise, I can't even begin to tell you how great it feels to have Battlefield 6 pushing the series back to its best. Especially, after all those years spent wandering the wilderness that is the modern live-service shooter landscape.

Honestly, I had such a good time with the early Battlefield 6 beta access that I don't even feel it is all that necessary to heavily relitigate the mistakes that were made with Battlefield 2042. The past is the past, and developer Battlefield Studios has clearly learned the right lessons: the maximum supported players has been reduced from 128 to a more reasonable 64, the setting has been refocused towards modern warzones, the maps are foundationally tighter, responsive destruction is widespread, and specialized classes are back in action. It's all happening.

Battlefield 6 screenshot showing a Support player reviving a downed player

(Image credit: EA)

What isn't happening, however, are certain groups of players taking their Combat Medic responsibilities seriously. And listen, this isn't the only problem spotlighted in the Battlefield 6 beta. For all the praise I'm throwing around here, I do still have concerns about weapon balancing, engagement times, and the overall pace of action. I'm confident that Battlefield Studios will tweak these elements as we march down the road to the October 10, 2025 release; the TTK will widen, just you wait.

What I'm less confident in is the TTE – Time To Educate. With launch just months away, is there enough time for the Battlefield Studios to properly teach first-time Battlefield players – whether they are only just coming of PEGI age, or flocking in from the likes of Call of Duty, Fortnite, and other shooters – the benefits of strict role-play across snaking battlefields defined by degrees of all-out carnage? Maybe, but I'm not super confident in that after the first weekend. FYI: Details on the next Battlefield 6 beta dates are right here, if you need them.

Battlefield 6 multiplayer screenshot showing players battling a helicopter from a building

(Image credit: EA)

Still, Battlefield 6 (like the best Battlefield games before it) shines brightest when players assume a role and tailor their approach to encounters around it. Where Call of Duty thrives on giving every soldier some big 'Main Character Energy', Battlefield always succeeds when it makes you feel like a cog in a far larger war machine. Victories earned in inches, as squads rally around forward momentum rather than some brazen desire to have a positive K/D ratio.

Let's consider the Battlefield 6 classes for a second. You have Assault players assembling shifting frontlines, pushing towards objectives with force; Recon players forcing enemies out from the open and into cover, acquiring targets that benefit your entire squad; Engineers deploying critical repairs, ensuring that Main Battle Tanks and Infantry Fighting Vehicles are in play for as long as possible. And then there's my favorite of the lot, the Support: the medic class in all but name, and the only one which is truly capable of stopping Reinforcement tickets from bleeding out.

I hate to make sweeping generalizations, but it's pretty easy to separate the Battlefield veterans from the new blood in that first Battlefield 6 beta weekend. Particularly when you're in a downed state: returning players are the ones charging into fire while charging up a defibrillator, the newbies (I'd wager) are the ones stepping over bodies, ignoring repeated cries for help with a thundering LMG in-hand. No judgement here, we've all been there – but my point still stands.

Obviously, you can play Battlefield 6 however you want to play Battlefield 6. I'm not the fun police. But I can promise that you'll have an even better time if you play your role – so will the people around you. For starters, the win/loss condition for just about every Battlefield 6 mode surrounds the diminishing supply of Reinforcement tickets – one death equals one fewer ticket, and one fewer ticket means you're one step closer to losing. A revive, whether it's with the Support-exclusive defibrillator gadget or the truly awesome new drag-and-revive system, saves a ticket and gets another player back in the fight. If you want to win more games, then more Combat Medics need to be in the fray.

Back in the fight

Battlefield 6 revive

(Image credit: EA)
Related

Are you trying to be the best Combat Medic you can be, but need a hand with the particulars? Then take a look at our guide on how to revive in Battlefield 6.

There are additional benefits to properly playing as a Support too. They have a deployable Supply Bag which not only heals allies within its vicinity but resupplies weapon and gadget ammo too. (If you ever hear soldiers around you requesting ammo, remember that you're the only one who can help here.) The Support's signature weapon, the almighty LMG, not only chews through targets at medium range but has the added benefit of enacting a strong Suppression Effect on any enemy caught in the crossfire – this severely reduces their passive health regeneration, prolonging encounters as your squad waits for reinforcements. Honestly, as far as I'm concerned, the LMG L110 is one of the best Battlefield 6 guns once you give it a couple of key attachments. And actually, let's swing back around to the defibrillator again: it can not only revive your team mates quickly it can also be used to down enemies too, so remember that next time you're camping corridors in the Siege of Cairo and other small Battlefield 6 maps.

And as I wrap up my love letter to not only playing as a Support but to any of you who also fully dive into the fantasy of keeping the gears of war turning, let me say this: if you take the role of Combat Medic seriously, and start pushing those revives up beyond 30 or 40 a game, you will land in the upper third of the scoreboard. Battlefield 6 rewards being a team player, so reviving all of those screaming allies around your feet is just as viable for individual success as equipping one of those outrageously overtorqued shotguns and blasting your way across control points.

Battlefield 6 multiplayer screenshot

(Image credit: EA)

Like I said, play however you want to play – Battlefield offers so many opportunities to find your role, and is a hell of a good time no matter what you ultimately land on. But the Support/Medic class really is a huge differentiator in the FPS arms race for Battlefield, the sort of experience which – when engaged with on its own terms – is quite unlike anything else. There's this genuine thrill associated with running into the firing line and reviving two or three downed allies, and watching as they rise to their feet and begin pushing the frontline towards an objective forward; your resupplies becoming vital to squad depth and survivability as enemies charge the area; your heavy LMG fire chewing through points of cover and forcing enemies to flee positions.

I fell in love with Support in Battlefield 2: Modern Combat back in 2005 (yes, I had my PS2 online, and yes, nostalgia tells me that it was a great service) and I still love the class to this very day. So here's my promise to you: take a couple of hours this weekend to meet the Battlefield 6 Support Class on its own terms, be the very best team mate that you can be, and see if you fall in love with it too. And if you don't, then don't leap immediately back to Assault and start storming corners into kill zones – there isn't a squad in the world who wouldn't turn down a few more Engineers on the frontlines who know how to repair vehicles in Battlefield 6.


Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.