Death Stranding 2 seemingly confirmed by Norman Reedus: "We just started part two"

Death Stranding x Cyberpunk 2077
(Image credit: Kojima Productions)

Death Stranding 2 is apparently in early development at Kojima Productions.

That's according to lead actor Norman Reedus, who plays protagonist Sam Porter Bridges in the original game. Speaking with Leo in a recent interview, Reedus casually mentioned that "we just started the second one" in reference to Death Stranding.

Discussing the game's reception, Reedus added: "And then the game came out, and it just won all these awards, and it was a huge thing, so we just started part two of that," reiterating that Death Stranding 2 is indeed in active development. 

This wouldn't be the first time an off-hand remark from the actor has unveiled what was probably meant to be a secret project, but just to be safe, we've reached out to Kojima Productions for additional details and confirmation regarding Reedus' comments. 

The closest thing we have to an on-the-record comment from the studio is a brief note from Kojima dating back to October 2020

Addressing a snippet of concept art tied to a new project thought to be set in the Death Stranding universe – based purely on the technology and terminology used in the sketch rather than any official word – Kojima teased that "these aren't major plans, but just fragments of new ideas." If Reedus' latest comments are accurate, it would seem Death Stranding 2 has since become quite a major plan. 

Kojima Productions is reportedly working on two games: one big, one small, with the latter apparently launching a new IP.  

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.